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Filter by IQ Group
IQ Skill Description IQ Groups Level Learned
Course Checker If this Pokémon targets an enemy with a move or a thrown item, it will first check for walls and other Pokémon that may get in the way, then stop the action if such an obstacle exists. All Start
Exclusive Move-User The Pokémon uses only moves, not its regular attack. It won't use moves that are out of PP or moves with a link that will delink if used one more time. Select detail: or /View detail: All Start
Item Catcher The Pokémon can catch and hold a thrown item, unless it is already holding an item. It can't catch Seeds or Health Drinks. All Start
Item Master The Pokémon will use or throw its held item. All Start
Dedicated Traveler The Pokémon will focus on traveling. It will use moves and items less often. ABD Start
Escapist The Pokémon has the power to let rescue targets escape a dungeon. This is an essential IQ Skill for exploration teams. Team members must always be ready to use this skill, so it can't be turned off. All Start
Efficiency Expert When near several enemies, the Pokémon will target the one that has the lowest HP. EH 10
Status Checker The Pokémon will not use moves that cause a status problem if the target already has the same status problem. All 25
Cheerleader The Pokémon cheers on nearby team members, boosting their Attack and Special Attack by 1 level. BE 30
Nontraitor If the Pokémon has a Confused status or a Cowering status, its wildly aimed attacks will not hit friends. Select detail: or /View detail: All 40
Acute Sniffer When it reaches a new floor, the Pokémon knows the number of items that are lying on the ground. AG 50
PP Saver The Pokémon will occasionally use a move without consuming PP. ADFG 55
Bodyguard If a team member next to this Pokémon is in trouble and has low HP, the Pokémon will step in to take attacks aimed at the friend. BEH 65
Self-Curer The Pokémon recovers faster than usual from status problems. DFGH 70
Brick-Tough The Pokémon's body becomes tougher, which gives it more HP. This IQ Skill can't be turned off. CEH 100
Type-Advantage Master The Pokémon's critical-hit rate is boosted when attacking enemies that have a type disadvantage. ABCF 105
Weak-Type Picker When near several enemies, the Pokémon will target the one that has a type disadvantage. F 125
Power Pitcher The Pokémon's throwing power is boosted, so thrown or hurled items inflict greater damage. CE 130
Survivalist The Pokémon's Belly fills up more than usual from eating. It may also resist the bad effects of eating Grimy Food. ACE 140
Coin Watcher The Pokémon has a keen eye for money. When picking up , it will find more than usual. ABH 150
Nonsleeper The Pokémon resists sleep inflicted on it from traps and enemy moves. ABC 160
Gap Prober The Pokémon can send thrown items and deliver its moves through team members to target only enemies. For this IQ Skill to work, the Course Checker skill must be turned off. Select detail: or /View detail: BDF 170
Wise Healer The Pokémon recovers more HP than usual if it uses an HP-healing move or item. BEH 175
Wary Fighter If the Pokémon misses with an attack, it takes a step back to distance itself from its target. EFH 180
Concentrator The Pokémon focuses on making its attacks hit, so its accuracy is boosted by 1 level. Its evasiveness is reduced by 1 level, however. CD 185
Deep Breather When it reaches a new floor, the Pokémon breathes deeply, which slightly restores the PP of its moves. BEH 190
Practice Swinger When the Pokémon fails to hit a target with an attack or move, its Attack and Special Attack get boosted for only the next turn. CDG 195
Exp. Go-Getter When near several enemies, the Pokémon will target the one that is worth the most Exp. Points. CG 200
Aggressor The Pokémon becomes very aggressive, so its Attack and Special Attack are both boosted by 1 level. Its Defense and Special Defense are both reduced by 1 level, however. C 220
Defender The Pokémon becomes very defensive, so its Defense and Special Defense are both boosted by 1 level. Its Attack and Special Attack are both reduced by 1 level, however. E 230
Trap Avoider The Pokémon avoids stepping on visible traps (and Wonder Tiles) when walking. DG 240
Energy Saver The Pokémon's Belly empties slower. E 250
Sharpshooter Boosts the critical-hit ratios of the Pokémon's moves and attacks. DF 260
Hit-and-Runner The Pokémon may avoid a counterstrike that the enemy uses in response to being struck with an attack or a move. FG 270
Counter Basher The Pokémon takes on the Counter status, so it counterstrikes under certain conditions. Its Defense will be reduced by 1 level, however. Select detail: or /View detail: C 280
Quick Healer The Pokémon's natural HP-recovery speed is boosted. EGH 290
Lava Evader The Pokémon will avoid walking on fiery lava. All 300
Multitalent The Pokémon becomes so talented with its moves that it gets slightly more PP to spend on them. This IQ Skill can't be turned off. AF 310
Exp. Elite The Pokémon earns extra Exp. Points after defeating enemies. FG 320
Counter Hitter The Pokémon takes on the Mini Counter status, which makes it strike back against attackers in certain conditions. Select detail: or /View detail: DE 330
Erratic Player The Pokémon's battle performance is erratic, so the positive and negative effects of types influence the power of moves more intensely. This affects the power of moves that the Pokémon uses, as well as the power of moves that hit the Pokémon! CG 340
Haggler The Pokémon can bargain with Kecleon merchants in dungeons, so it will get lower prices for purchases and higher prices for items it sells. AB 350
Clutch Performer If the Pokémon's HP gets dangerously low, its evasiveness is boosted by 2 levels. CD 360
Collector When an enemy is defeated, the chances that it will leave a treasure box behind are slightly better. A 370
All-Terrain Hiker The Pokémon gains the ability to cross water and lava and walk through gulleys. AFH 400
Trap Buster The Pokémon may remove traps it steps on. Beware: this IQ Skill won't work all of the time and also affects a Wonder Tile. Select detail: or /View detail: ABFH 420
Critical Dodger The Pokémon is able to slip out of the reach of dangerous attacks so that critical hits don't make an impact. DGH 440
Stair Sensor When it reaches a new floor, the Pokémon uses its intuition to know exactly where the floor's stairway is. ADFG 480
Sure-Hit Attacker The Pokémon's regular attacks never miss. E 500
Extra Striker The Pokémon attacks at a faster rate, so it may lash out with an extra attack right after its first one. CD 520
Quick Dodger The Pokémon becomes better at evading attacks and moves. DGH 540
Fast Friend Improves the chances that defeated enemies will want to join the exploration team. BH 550
Intimidator Under certain conditions the Pokémon can intimidate an enemy that attacks, which gives it a Cringe status condition. Select detail: or /View detail: CE 560
No-Charger The Pokémon charges then unleashes any move that normally requires 2 turns in only 1 turn. Powering up these charge-up moves so quickly consumes 2 PP, however. CF 570
Map Surveyor The Pokémon is able to sense the layout of the dungeon floor. AG 580
Trap Seer The Pokémon will not activate a hidden trap when it steps on it. The trap will then be visible. BDG 600
Quick Striker The Pokémon attacks at a very fast rate, so it will always lash out with an extra attack right after its first one. DG 750
House Avoider The Pokémon senses nearby Monster Houses. It will stop 1 tile before the entrance of a Monster House. ABEFH 800
Pierce Hurler Pokémon's thrown items pierce through walls and other Pokémon without stopping, but impact all Pokémon they hit along the way. ABCF 850
Nature Gifter The effects of any Seed or Berry that the Pokémon eats spreads to the whole team. This IQ Skill works only for the team leader. BH 900