PMD IQ Dex
Explorers of Sky · 60 IQ Skills
Filter by IQ Group
| IQ Skill | Description | IQ Groups | Level Learned |
|---|---|---|---|
| Course Checker | If this Pokémon targets an enemy with a move or a thrown item, it will first check for walls and other Pokémon that may get in the way, then stop the action if such an obstacle exists. | All | Start |
| Exclusive Move-User | The Pokémon uses only moves, not its regular attack. It won't use moves that are out of PP or moves with a link that will delink if used one more time. Select detail: or /View detail: | All | Start |
| Item Catcher | The Pokémon can catch and hold a thrown item, unless it is already holding an item. It can't catch Seeds or Health Drinks. | All | Start |
| Item Master | The Pokémon will use or throw its held item. | All | Start |
| Dedicated Traveler | The Pokémon will focus on traveling. It will use moves and items less often. | ABD | Start |
| Escapist | The Pokémon has the power to let rescue targets escape a dungeon. This is an essential IQ Skill for exploration teams. Team members must always be ready to use this skill, so it can't be turned off. | All | Start |
| Efficiency Expert | When near several enemies, the Pokémon will target the one that has the lowest HP. | EH | 10 |
| Status Checker | The Pokémon will not use moves that cause a status problem if the target already has the same status problem. | All | 25 |
| Cheerleader | The Pokémon cheers on nearby team members, boosting their Attack and Special Attack by 1 level. | BE | 30 |
| Nontraitor | If the Pokémon has a Confused status or a Cowering status, its wildly aimed attacks will not hit friends. Select detail: or /View detail: | All | 40 |
| Acute Sniffer | When it reaches a new floor, the Pokémon knows the number of items that are lying on the ground. | AG | 50 |
| PP Saver | The Pokémon will occasionally use a move without consuming PP. | ADFG | 55 |
| Bodyguard | If a team member next to this Pokémon is in trouble and has low HP, the Pokémon will step in to take attacks aimed at the friend. | BEH | 65 |
| Self-Curer | The Pokémon recovers faster than usual from status problems. | DFGH | 70 |
| Brick-Tough | The Pokémon's body becomes tougher, which gives it more HP. This IQ Skill can't be turned off. | CEH | 100 |
| Type-Advantage Master | The Pokémon's critical-hit rate is boosted when attacking enemies that have a type disadvantage. | ABCF | 105 |
| Weak-Type Picker | When near several enemies, the Pokémon will target the one that has a type disadvantage. | F | 125 |
| Power Pitcher | The Pokémon's throwing power is boosted, so thrown or hurled items inflict greater damage. | CE | 130 |
| Survivalist | The Pokémon's Belly fills up more than usual from eating. It may also resist the bad effects of eating Grimy Food. | ACE | 140 |
| Coin Watcher | The Pokémon has a keen eye for money. When picking up , it will find more than usual. | ABH | 150 |
| Nonsleeper | The Pokémon resists sleep inflicted on it from traps and enemy moves. | ABC | 160 |
| Gap Prober | The Pokémon can send thrown items and deliver its moves through team members to target only enemies. For this IQ Skill to work, the Course Checker skill must be turned off. Select detail: or /View detail: | BDF | 170 |
| Wise Healer | The Pokémon recovers more HP than usual if it uses an HP-healing move or item. | BEH | 175 |
| Wary Fighter | If the Pokémon misses with an attack, it takes a step back to distance itself from its target. | EFH | 180 |
| Concentrator | The Pokémon focuses on making its attacks hit, so its accuracy is boosted by 1 level. Its evasiveness is reduced by 1 level, however. | CD | 185 |
| Deep Breather | When it reaches a new floor, the Pokémon breathes deeply, which slightly restores the PP of its moves. | BEH | 190 |
| Practice Swinger | When the Pokémon fails to hit a target with an attack or move, its Attack and Special Attack get boosted for only the next turn. | CDG | 195 |
| Exp. Go-Getter | When near several enemies, the Pokémon will target the one that is worth the most Exp. Points. | CG | 200 |
| Aggressor | The Pokémon becomes very aggressive, so its Attack and Special Attack are both boosted by 1 level. Its Defense and Special Defense are both reduced by 1 level, however. | C | 220 |
| Defender | The Pokémon becomes very defensive, so its Defense and Special Defense are both boosted by 1 level. Its Attack and Special Attack are both reduced by 1 level, however. | E | 230 |
| Trap Avoider | The Pokémon avoids stepping on visible traps (and Wonder Tiles) when walking. | DG | 240 |
| Energy Saver | The Pokémon's Belly empties slower. | E | 250 |
| Sharpshooter | Boosts the critical-hit ratios of the Pokémon's moves and attacks. | DF | 260 |
| Hit-and-Runner | The Pokémon may avoid a counterstrike that the enemy uses in response to being struck with an attack or a move. | FG | 270 |
| Counter Basher | The Pokémon takes on the Counter status, so it counterstrikes under certain conditions. Its Defense will be reduced by 1 level, however. Select detail: or /View detail: | C | 280 |
| Quick Healer | The Pokémon's natural HP-recovery speed is boosted. | EGH | 290 |
| Lava Evader | The Pokémon will avoid walking on fiery lava. | All | 300 |
| Multitalent | The Pokémon becomes so talented with its moves that it gets slightly more PP to spend on them. This IQ Skill can't be turned off. | AF | 310 |
| Exp. Elite | The Pokémon earns extra Exp. Points after defeating enemies. | FG | 320 |
| Counter Hitter | The Pokémon takes on the Mini Counter status, which makes it strike back against attackers in certain conditions. Select detail: or /View detail: | DE | 330 |
| Erratic Player | The Pokémon's battle performance is erratic, so the positive and negative effects of types influence the power of moves more intensely. This affects the power of moves that the Pokémon uses, as well as the power of moves that hit the Pokémon! | CG | 340 |
| Haggler | The Pokémon can bargain with Kecleon merchants in dungeons, so it will get lower prices for purchases and higher prices for items it sells. | AB | 350 |
| Clutch Performer | If the Pokémon's HP gets dangerously low, its evasiveness is boosted by 2 levels. | CD | 360 |
| Collector | When an enemy is defeated, the chances that it will leave a treasure box behind are slightly better. | A | 370 |
| All-Terrain Hiker | The Pokémon gains the ability to cross water and lava and walk through gulleys. | AFH | 400 |
| Trap Buster | The Pokémon may remove traps it steps on. Beware: this IQ Skill won't work all of the time and also affects a Wonder Tile. Select detail: or /View detail: | ABFH | 420 |
| Critical Dodger | The Pokémon is able to slip out of the reach of dangerous attacks so that critical hits don't make an impact. | DGH | 440 |
| Stair Sensor | When it reaches a new floor, the Pokémon uses its intuition to know exactly where the floor's stairway is. | ADFG | 480 |
| Sure-Hit Attacker | The Pokémon's regular attacks never miss. | E | 500 |
| Extra Striker | The Pokémon attacks at a faster rate, so it may lash out with an extra attack right after its first one. | CD | 520 |
| Quick Dodger | The Pokémon becomes better at evading attacks and moves. | DGH | 540 |
| Fast Friend | Improves the chances that defeated enemies will want to join the exploration team. | BH | 550 |
| Intimidator | Under certain conditions the Pokémon can intimidate an enemy that attacks, which gives it a Cringe status condition. Select detail: or /View detail: | CE | 560 |
| No-Charger | The Pokémon charges then unleashes any move that normally requires 2 turns in only 1 turn. Powering up these charge-up moves so quickly consumes 2 PP, however. | CF | 570 |
| Map Surveyor | The Pokémon is able to sense the layout of the dungeon floor. | AG | 580 |
| Trap Seer | The Pokémon will not activate a hidden trap when it steps on it. The trap will then be visible. | BDG | 600 |
| Quick Striker | The Pokémon attacks at a very fast rate, so it will always lash out with an extra attack right after its first one. | DG | 750 |
| House Avoider | The Pokémon senses nearby Monster Houses. It will stop 1 tile before the entrance of a Monster House. | ABEFH | 800 |
| Pierce Hurler | Pokémon's thrown items pierce through walls and other Pokémon without stopping, but impact all Pokémon they hit along the way. | ABCF | 850 |
| Nature Gifter | The effects of any Seed or Berry that the Pokémon eats spreads to the whole team. This IQ Skill works only for the team leader. | BH | 900 |