Stats & Growth
HP25
ATK10
DEF0
sp_attack14
sp_defense3
Total 52
Experience: 0
Effort Rating*: 0.00 (EXP ÷ Stats)
*Effort measures EXP investment per stat point. Lower is better.
Abilities
The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate.
The Pokémon can sense an opposing Pokémon's dangerous moves.

Dungeon Locations

Found In Dungeons
DungeonTotal FloorsFloor(s)LevelSpawn %Recruitable
Destiny Tower991-31–3~9.61%Yes
Serenity River81-811–12~23.12%No
Waterfall Cave81-811–12~12.41%Yes

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPP
1
Has a chance to lower the target’s accuracy by one stage.
GROUND
Special
GROUNDSpecial
484%16
6
Halves all Electric-type damage.
GROUND
Status
GROUNDStatus
100%17
6
Halves all Fire-type damage.
WATER
Status
WATERStatus
100%19
10
Inflicts regular damage with no additional effect.
WATER
Special
WATERSpecial
588%17
14
Has a chance to lower the target’s accuracy by one stage.
GROUND
Special
GROUNDSpecial
1288%10
18
Raises the user’s Special Defense by two stages.
PSYCHC
Status
PSYCHCStatus
125%22
22
Has a chance to confuse the target.
WATER
Special
WATERSpecial
1288%12
26
Power varies randomly from 10 to 150.
GROUND
Physical
GROUNDPhysical
100%15
31
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
125%8
31
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
495%16
35
Inflicts regular damage with no additional effect.
WATER
Physical
WATERPhysical
1680%11
39
Inflicts regular damage and can hit Dig users.
GROUND
Physical
GROUNDPhysical
565%10
43
Hits the target two turns later.
PSYCHC
Status
PSYCHCStatus
90%13
47
Causes a one-hit KO.
GROUND
Physical
GROUNDPhysical
100%10
TM/HM
TM/HMMoveTypeCatType/CatPwrAccPP
HM03
Inflicts regular damage and can hit Dive users.
WATER
Special
WATERSpecial
3088%11
HM07
Has a chance to make the target flinch.
WATER
Physical
WATERPhysical
1688%12
TM03
Has a chance to confuse the target.
WATER
Special
WATERSpecial
1288%12
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
84%12
TM07
Changes the weather to a hailstorm for five turns.
ICE
Status
ICEStatus
125%13
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NONE
Special
NONESpecial
288%12
TM12
Has a chance to freeze the target.
ICE
Special
ICESpecial
1588%8
TM13
Has a chance to freeze the target.
ICE
Special
ICESpecial
2484%7
TM16
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
100%10
TM19
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%16
TM24
Inflicts regular damage and can hit Dig users.
GROUND
Physical
GROUNDPhysical
565%10
TM25
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%12
TM37
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
1484%12
TM38
Has a chance to inflict a status effect which depends upon the terrain.
NORMAL
Physical
NORMALPhysical
1488%10
TM39
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
125%8
TM40
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
78%10
TM52
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
100%17
TM64
NONE
Physical
NONEPhysical
2088%10
TM65
NONE
Special
NONESpecial
100%7
TM75
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
NORMAL
Status
NORMALStatus
100%20
TM79
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
125%17
TM80
Power and type depend on the held berry.
NORMAL
Physical
NORMALPhysical
188%17
TM84
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%18
TM87
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
125%7
Egg Moves
MoveTypeCatType/CatPwrAccPP
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
NORMAL
Physical
NORMALPhysical
2100%17
Inflicts regular damage with no additional effect.
WATER
Special
WATERSpecial
2484%8
Has a chance to paralyze the target.
ELECTR
Physical
ELECTRPhysical
1288%15
User receives 1/4 the damage it inflicts in recoil.
NORMAL
Physical
NORMALPhysical
888%19
Hits every turn for 2-3 turns, then confuses the user.
NORMAL
Physical
NORMALPhysical
1878%12
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
WATER
Special
WATERSpecial
278%17