Stats & Growth
HP30
ATK4
DEF3
sp_attack4
sp_defense3
Total 44
Experience: 0
Effort Rating*: 0.00 (EXP ÷ Stats)
*Effort measures EXP investment per stat point. Lower is better.
Abilities
Powers up Grass-type moves when the Pokémon's HP is low.

Dungeon Locations

Found In Dungeons
DungeonTotal FloorsFloor(s)LevelSpawn %Recruitable
Destiny Tower9926-3216–18~5.15%No
Mystery Jungle30MJ 1-2942–47~3.70%No
Zero Isle Center5023-259910.20%No
Zero Isle North7541-4986–89~5.88%No
Zero Isle South9926-3216–18~10.38%No
Zero Isle West4026-3016–17~4.18%No

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPP
1
Lowers the target’s Attack by one stage.
NORMAL
Status
NORMALStatus
100%20
1
Poisons the target.
POISON
Status
POISONStatus
84%22
1
Has an increased chance for a critical hit.
GRASS
Physical
GRASSPhysical
284%12
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
695%30
6
Has an increased chance for a critical hit.
GRASS
Physical
GRASSPhysical
284%12
9
Poisons the target.
POISON
Status
POISONStatus
84%22
12
Heals the user by half its max HP. Affected by weather.
GRASS
Status
GRASSStatus
125%12
18
Reduces damage from physical attacks by half.
PSYCHC
Status
PSYCHCStatus
125%22
22
Never misses.
GRASS
Special
GRASSSpecial
12125%8
26
Power and type depend on the held berry.
NORMAL
Physical
NORMALPhysical
188%17
32
Hits every turn for 2-3 turns, then confuses the user.
GRASS
Special
GRASSSpecial
755%9
34
Lowers the target’s evasion by one stage.
NORMAL
Status
NORMALStatus
100%22
40
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
125%14
46
Has a chance to paralyze the target.
NORMAL
Physical
NORMALPhysical
1285%17
54
Protects the user’s field from major status ailments and confusion for five turns.
NORMAL
Status
NORMALStatus
125%13
60
Cures the entire party of major status effects.
GRASS
Status
GRASSStatus
125%12
66
Requires a turn to charge before attacking.
GRASS
Special
GRASSSpecial
24100%9
72
User foregoes its next turn to recharge.
GRASS
Special
GRASSSpecial
4584%6
TM/HM
TM/HMMoveTypeCatType/CatPwrAccPP
HM01
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
1084%10
HM04
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
100%12
HM06
Has a chance to lower the target’s Defense by one stage.
FIGHTING
Status
FIGHTINGStatus
100%99
HM08
Has a chance to confuse the target.
NORMAL
Physical
NORMALPhysical
1288%14
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
84%12
TM09
Hits 2-5 times in one turn.
GRASS
Physical
GRASSPhysical
1060%10
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NONE
Special
NONESpecial
288%12
TM14
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
3090%8
TM15
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
125%14
TM16
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
100%10
TM17
Drains half the damage inflicted to heal the user.
GRASS
Special
GRASSSpecial
1288%10
TM18
Protects the user’s field from major status ailments and confusion for five turns.
NORMAL
Status
NORMALStatus
125%13
TM19
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%16
TM20
Requires a turn to charge before attacking.
GRASS
Special
GRASSSpecial
24100%9
TM21
Has a chance to lower the target’s Defense by one stage.
STEEL
Physical
STEELPhysical
4078%10
TM24
Inflicts regular damage and can hit Dig users.
GROUND
Physical
GROUNDPhysical
565%10
TM25
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%12
TM30
Reduces damage from physical attacks by half.
PSYCHC
Status
PSYCHCStatus
125%22
TM37
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
1484%12
TM38
Has a chance to inflict a status effect which depends upon the terrain.
NORMAL
Physical
NORMALPhysical
1488%10
TM39
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
125%8
TM40
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
78%10
TM47
Has a chance to lower the target’s Special Defense by one stage.
GRASS
Special
GRASSSpecial
1688%11
TM52
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
100%17
TM62
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
6080%4
TM64
NONE
Physical
NONEPhysical
2088%10
TM65
NONE
Special
NONESpecial
100%7
TM67
Lowers the target’s accuracy by one stage.
NORMAL
Status
NORMALStatus
84%24
TM72
Raises the user’s Attack by two stages.
NORMAL
Status
NORMALStatus
125%7
TM75
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
NORMAL
Status
NORMALStatus
100%20
TM79
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
125%17
TM80
Power and type depend on the held berry.
NORMAL
Physical
NORMALPhysical
188%17
TM83
Inflicts more damage to heavier targets, with a maximum of 120 power.
GRASS
Special
GRASSSpecial
188%20
TM84
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%18
TM87
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
125%7

No egg moves available.