Stats & Growth
HP29
ATK16
DEF10
sp_attack16
sp_defense10
Total 81
Experience: 0
Effort Rating*: 0.00 (EXP ÷ Stats)
*Effort measures EXP investment per stat point. Lower is better.
Abilities
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Protects the Pokémon from recoil damage.

Dungeon Locations

Found In Dungeons
DungeonTotal FloorsFloor(s)LevelSpawn %Recruitable
Destiny Tower9917-1912–13~4.80%Yes
Shimmer Desert10SD 1-9, SDP 142–44~16.62%No
Zero Isle East4021-2515–16~7.84%No
Zero Isle North7521-2577–80~6.85%No
Zero Isle South9917-1912–13~4.61%Yes
Zero Isle West4021-2514–16~4.45%Yes

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPP
1
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
NORMAL
Physical
NORMALPhysical
2100%17
1
Inflicts more damage to heavier targets, with a maximum of 120 power.
FIGHTING
Physical
FIGHTINGPhysical
790%16
1
Inflicts regular damage with no additional effect.
ROCK
Physical
ROCKPhysical
590%16
2
User receives 1/3 the damage inflicted in recoil.
GRASS
Physical
GRASSPhysical
36100%10
5
Uses the target’s last used move.
NORMAL
Status
NORMALStatus
100%19
6
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
NORMAL
Physical
NORMALPhysical
2100%17
9
Inflicts more damage to heavier targets, with a maximum of 120 power.
FIGHTING
Physical
FIGHTINGPhysical
790%16
14
Inflicts regular damage with no additional effect.
ROCK
Physical
ROCKPhysical
590%16
17
Copies the target’s last used move.
NORMAL
Status
NORMALStatus
100%17
22
Prevents the target from leaving battle.
NORMAL
Status
NORMALStatus
100%12
25
Never misses.
DARK
Physical
DARKPhysical
6125%25
30
Has a chance to lower the target’s Speed by one stage.
ROCK
Physical
ROCKPhysical
1060%12
33
Has a chance to make the target flinch.
ROCK
Physical
ROCKPhysical
1490%13
38
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
1678%12
41
Only works if the target is about to use a damaging move.
DARK
Physical
DARKPhysical
1588%7
46
User receives 1/3 the damage inflicted in recoil.
NORMAL
Physical
NORMALPhysical
20100%12
49
Lowers user’s Speed by one stage.
FIGHTING
Physical
FIGHTINGPhysical
1880%16
TM/HM
TM/HMMoveTypeCatType/CatPwrAccPP
HM04
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
100%12
HM06
Has a chance to lower the target’s Defense by one stage.
FIGHTING
Status
FIGHTINGStatus
100%99
TM01
If the user takes damage before attacking, the attack is canceled.
FIGHTING
Physical
FIGHTINGPhysical
55100%8
TM04
Raises the user’s Special Attack and Special Defense by one stage.
PSYCHC
Status
PSYCHCStatus
125%19
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
84%12
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NONE
Special
NONESpecial
288%12
TM11
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TM16
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
100%10
TM19
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%16
TM24
Inflicts regular damage and can hit Dig users.
GROUND
Physical
GROUNDPhysical
565%10
TM25
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%12
TM26
User digs underground, dodging all attacks, and hits next turn.
GROUND
Physical
GROUNDPhysical
12100%12
TM29
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
1488%12
TM36
Prevents the target from using the same move twice in a row.
DARK
Status
DARKStatus
100%16
TM37
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
1484%12
TM38
Has a chance to inflict a status effect which depends upon the terrain.
NORMAL
Physical
NORMALPhysical
1488%10
TM39
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
125%8
TM40
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
78%10
TM41
Takes the target’s item.
DARK
Physical
DARKPhysical
2100%20
TM50
Throws held item at the target; power depends on the item.
DARK
Status
DARKStatus
100%16
TM52
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
100%17
TM58
User faints.
NORMAL
Physical
NORMALPhysical
100%6
TM63
Raises the user’s Speed by two stages.
ROCK
Status
ROCKStatus
100%22
TM64
NONE
Physical
NONEPhysical
2088%10
TM65
NONE
Special
NONESpecial
100%7
TM68
Has an increased chance for a critical hit.
ROCK
Physical
ROCKPhysical
3880%7
TM73
Causes damage when opposing Pokémon switch in.
ROCK
Status
ROCKStatus
100%20
TM74
Discards the user’s stat changes and copies the target’s.
NORMAL
Status
NORMALStatus
125%17
TM75
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
NORMAL
Status
NORMALStatus
100%20
TM77
Has a chance to make the target flinch.
ROCK
Physical
ROCKPhysical
1490%13
TM79
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
125%17
TM80
Power and type depend on the held berry.
NORMAL
Physical
NORMALPhysical
188%17
TM84
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%18
TM87
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
125%7
Egg Moves
MoveTypeCatType/CatPwrAccPP
Raises user’s Defense by one stage.
NORMAL
Status
NORMALStatus
125%16
Raises the user’s Defense by one stage.
NORMAL
Status
NORMALStatus
125%16
Has a chance to make the target flinch.
NORMAL
Physical
NORMALPhysical
690%17
Power doubles every turn this move is used in succession after the first, resetting after five turns.
ROCK
Physical
ROCKPhysical
160%14
Prevents the target from fleeing and inflicts damage for 2-5 turns.
GROUND
Physical
GROUNDPhysical
473%17
User faints.
NORMAL
Physical
NORMALPhysical
100%12