Stats & Growth
HP35
ATK16
DEF12
sp_attack13
sp_defense11
Total 87
Experience: 0
Effort Rating*: 0.00 (EXP ÷ Stats)
*Effort measures EXP investment per stat point. Lower is better.
Abilities
Contact with the Pokémon may inflict poison, sleep, or paralysis on the attacker.
If poisoned, the Pokémon has its HP restored instead of taking damage.
Dungeon Locations
Found In Dungeons
| Dungeon | Total Floors | Floor(s) | Level | Spawn % | Recruitable |
|---|---|---|---|---|---|
| Destiny Tower | 99 | 39-43 | 21–22 | ~8.65% | Yes |
| Foggy Forest | 11 | 7-11 | 15–16 | ~11.94% | Yes |
| Tiny Meadow | 5 | 1-5 | 14 | 28.57% | Yes |
| Zero Isle North | 75 | 16-20 | 72–76 | ~7.12% | No |
| Zero Isle South | 99 | 39-43 | 21–22 | ~9.06% | Yes |
| Zero Isle West | 40 | 21-25 | 14–16 | ~5.93% | Yes |
Moves
Level Up
| Lv | Move | Type | Cat | Type/Cat | Pwr | Acc | PP |
|---|---|---|---|---|---|---|---|
| 1 | Drains half the damage inflicted to heal the user. | GRASS | Special | GRASSSpecial | 1 | 88% | 15 |
| 1 | Seeds the target, stealing HP from it every turn. | GRASS | Status | GRASSStatus | — | 90% | 17 |
| 1 | Paralyzes the target. | GRASS | Status | GRASSStatus | — | 78% | 17 |
| 1 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 6 | 95% | 30 |
| 5 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 6 | 95% | 30 |
| 9 | Paralyzes the target. | GRASS | Status | GRASSStatus | — | 78% | 17 |
| 13 | Seeds the target, stealing HP from it every turn. | GRASS | Status | GRASSStatus | — | 90% | 17 |
| 17 | Drains half the damage inflicted to heal the user. | GRASS | Special | GRASSSpecial | 8 | 88% | 17 |
| 21 | Has a chance to make the target flinch. | NORMAL | Physical | NORMALPhysical | 6 | 90% | 17 |
| 23 | Inflicts regular damage with no additional effect. | FIGHTING | Physical | FIGHTINGPhysical | 8 | 90% | 22 |
| 25 | Inflicts twice the damage the user received from the last physical hit it took. | FIGHTING | Physical | FIGHTINGPhysical | — | 100% | 17 |
| 29 | Has a chance to paralyze the target. | FIGHTING | Physical | FIGHTINGPhysical | 12 | 88% | 12 |
| 33 | Inflicts regular damage and can hit Bounce and Fly users. | FIGHTING | Physical | FIGHTINGPhysical | 16 | 90% | 12 |
| 37 | Ensures that the user’s next move will hit the target. | NORMAL | Status | NORMALStatus | — | 100% | 12 |
| 41 | Inflicts regular damage with no additional effect. | GRASS | Physical | GRASSPhysical | 16 | 88% | 11 |
| 45 | Has a chance to confuse the target. | FIGHTING | Physical | FIGHTINGPhysical | 10 | 78% | 13 |
TM/HM
| TM/HM | Move | Type | Cat | Type/Cat | Pwr | Acc | PP |
|---|---|---|---|---|---|---|---|
| HM01 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 10 | 84% | 10 |
| HM04 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | — | 100% | 12 |
| HM06 | Has a chance to lower the target’s Defense by one stage. | FIGHTING | Status | FIGHTINGStatus | — | 100% | 99 |
| TM01 | If the user takes damage before attacking, the attack is canceled. | FIGHTING | Physical | FIGHTINGPhysical | 55 | 100% | 8 |
| TM06 | Badly poisons the target, inflicting more damage every turn. | POISON | Status | POISONStatus | — | 84% | 12 |
| TM08 | Raises the user’s Attack and Defense by one stage. | FIGHTING | Status | FIGHTINGStatus | — | 125% | 16 |
| TM09 | Hits 2-5 times in one turn. | GRASS | Physical | GRASSPhysical | 10 | 60% | 10 |
| TM10 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | NONE | Special | NONESpecial | 2 | 88% | 12 |
| TM14 | User foregoes its next turn to recharge. | NORMAL | Special | NORMALSpecial | 30 | 90% | 8 |
| TM16 | Prevents any moves from hitting the user this turn. | NORMAL | Status | NORMALStatus | — | 100% | 10 |
| TM17 | Drains half the damage inflicted to heal the user. | GRASS | Special | GRASSSpecial | 12 | 88% | 10 |
| TM18 | Protects the user’s field from major status ailments and confusion for five turns. | NORMAL | Status | NORMALStatus | — | 125% | 13 |
| TM19 | Power increases as happiness decreases, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 16 |
| TM20 | Requires a turn to charge before attacking. | GRASS | Special | GRASSSpecial | 24 | 100% | 9 |
| TM21 | Has a chance to lower the target’s Defense by one stage. | STEEL | Physical | STEELPhysical | 40 | 78% | 10 |
| TM25 | Power increases with happiness, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 12 |
| TM29 | Destroys Reflect and Light Screen. | FIGHTING | Physical | FIGHTINGPhysical | 14 | 88% | 12 |
| TM33 | Has a chance to poison the target. | POISON | Special | POISONSpecial | 18 | 84% | 10 |
| TM37 | Power doubles if user is burned, paralyzed, or poisoned. | NORMAL | Physical | NORMALPhysical | 14 | 84% | 12 |
| TM38 | Has a chance to inflict a status effect which depends upon the terrain. | NORMAL | Physical | NORMALPhysical | 14 | 88% | 10 |
| TM39 | User sleeps for two turns, completely healing itself. | PSYCHC | Status | PSYCHCStatus | — | 125% | 8 |
| TM40 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | NORMAL | Status | NORMALStatus | — | 78% | 10 |
| TM46 | Has a chance to lower the target’s Special Defense by one stage. | FIGHTING | Special | FIGHTINGSpecial | 25 | 80% | 6 |
| TM47 | Has a chance to lower the target’s Special Defense by one stage. | GRASS | Special | GRASSSpecial | 16 | 88% | 11 |
| TM50 | Throws held item at the target; power depends on the item. | DARK | Status | DARKStatus | — | 100% | 16 |
| TM52 | Prevents the user’s HP from lowering below 1 this turn. | NORMAL | Status | NORMALStatus | — | 100% | 17 |
| TM54 | Drains half the damage inflicted to heal the user. | FIGHTING | Physical | FIGHTINGPhysical | 13 | 88% | 8 |
| TM62 | User foregoes its next turn to recharge. | NORMAL | Physical | NORMALPhysical | 60 | 80% | 4 |
| TM64 | NONE | Physical | NONEPhysical | 20 | 88% | 10 | |
| TM65 | NONE | Special | NONESpecial | — | 100% | 7 | |
| TM67 | Lowers the target’s accuracy by one stage. | NORMAL | Status | NORMALStatus | — | 84% | 24 |
| TM68 | Has an increased chance for a critical hit. | ROCK | Physical | ROCKPhysical | 38 | 80% | 7 |
| TM72 | Raises the user’s Attack by two stages. | NORMAL | Status | NORMALStatus | — | 125% | 7 |
| TM75 | Lowers the target’s Special Attack by two stages if it’s the opposite gender. | NORMAL | Status | NORMALStatus | — | 100% | 20 |
| TM77 | Has a chance to make the target flinch. | ROCK | Physical | ROCKPhysical | 14 | 90% | 13 |
| TM79 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | NORMAL | Status | NORMALStatus | — | 125% | 17 |
| TM80 | Power and type depend on the held berry. | NORMAL | Physical | NORMALPhysical | 1 | 88% | 17 |
| TM83 | Inflicts more damage to heavier targets, with a maximum of 120 power. | GRASS | Special | GRASSSpecial | 1 | 88% | 20 |
| TM84 | Raises the target’s Attack by two stages and confuses the target. | NORMAL | Status | NORMALStatus | — | 90% | 18 |
| TM87 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | NORMAL | Status | NORMALStatus | — | 125% | 7 |
No egg moves available.