Stats & Growth
HP35
ATK16
DEF12
sp_attack13
sp_defense11
Total 87
Experience: 0
Effort Rating*: 0.00 (EXP ÷ Stats)
*Effort measures EXP investment per stat point. Lower is better.
Abilities
Contact with the Pokémon may inflict poison, sleep, or paralysis on the attacker.
If poisoned, the Pokémon has its HP restored instead of taking damage.

Dungeon Locations

Found In Dungeons
DungeonTotal FloorsFloor(s)LevelSpawn %Recruitable
Destiny Tower9939-4321–22~8.65%Yes
Foggy Forest117-1115–16~11.94%Yes
Tiny Meadow51-51428.57%Yes
Zero Isle North7516-2072–76~7.12%No
Zero Isle South9939-4321–22~9.06%Yes
Zero Isle West4021-2514–16~5.93%Yes

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPP
1
Drains half the damage inflicted to heal the user.
GRASS
Special
GRASSSpecial
188%15
1
Seeds the target, stealing HP from it every turn.
GRASS
Status
GRASSStatus
90%17
1
Paralyzes the target.
GRASS
Status
GRASSStatus
78%17
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
695%30
5
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
695%30
9
Paralyzes the target.
GRASS
Status
GRASSStatus
78%17
13
Seeds the target, stealing HP from it every turn.
GRASS
Status
GRASSStatus
90%17
17
Drains half the damage inflicted to heal the user.
GRASS
Special
GRASSSpecial
888%17
21
Has a chance to make the target flinch.
NORMAL
Physical
NORMALPhysical
690%17
23
Inflicts regular damage with no additional effect.
FIGHTING
Physical
FIGHTINGPhysical
890%22
25
Inflicts twice the damage the user received from the last physical hit it took.
FIGHTING
Physical
FIGHTINGPhysical
100%17
29
Has a chance to paralyze the target.
FIGHTING
Physical
FIGHTINGPhysical
1288%12
33
Inflicts regular damage and can hit Bounce and Fly users.
FIGHTING
Physical
FIGHTINGPhysical
1690%12
37
Ensures that the user’s next move will hit the target.
NORMAL
Status
NORMALStatus
100%12
41
Inflicts regular damage with no additional effect.
GRASS
Physical
GRASSPhysical
1688%11
45
Has a chance to confuse the target.
FIGHTING
Physical
FIGHTINGPhysical
1078%13
TM/HM
TM/HMMoveTypeCatType/CatPwrAccPP
HM01
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
1084%10
HM04
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
100%12
HM06
Has a chance to lower the target’s Defense by one stage.
FIGHTING
Status
FIGHTINGStatus
100%99
TM01
If the user takes damage before attacking, the attack is canceled.
FIGHTING
Physical
FIGHTINGPhysical
55100%8
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
84%12
TM08
Raises the user’s Attack and Defense by one stage.
FIGHTING
Status
FIGHTINGStatus
125%16
TM09
Hits 2-5 times in one turn.
GRASS
Physical
GRASSPhysical
1060%10
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NONE
Special
NONESpecial
288%12
TM14
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
3090%8
TM16
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
100%10
TM17
Drains half the damage inflicted to heal the user.
GRASS
Special
GRASSSpecial
1288%10
TM18
Protects the user’s field from major status ailments and confusion for five turns.
NORMAL
Status
NORMALStatus
125%13
TM19
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%16
TM20
Requires a turn to charge before attacking.
GRASS
Special
GRASSSpecial
24100%9
TM21
Has a chance to lower the target’s Defense by one stage.
STEEL
Physical
STEELPhysical
4078%10
TM25
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%12
TM29
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
1488%12
TM33
Has a chance to poison the target.
POISON
Special
POISONSpecial
1884%10
TM37
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
1484%12
TM38
Has a chance to inflict a status effect which depends upon the terrain.
NORMAL
Physical
NORMALPhysical
1488%10
TM39
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
125%8
TM40
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
78%10
TM46
Has a chance to lower the target’s Special Defense by one stage.
FIGHTING
Special
FIGHTINGSpecial
2580%6
TM47
Has a chance to lower the target’s Special Defense by one stage.
GRASS
Special
GRASSSpecial
1688%11
TM50
Throws held item at the target; power depends on the item.
DARK
Status
DARKStatus
100%16
TM52
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
100%17
TM54
Drains half the damage inflicted to heal the user.
FIGHTING
Physical
FIGHTINGPhysical
1388%8
TM62
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
6080%4
TM64
NONE
Physical
NONEPhysical
2088%10
TM65
NONE
Special
NONESpecial
100%7
TM67
Lowers the target’s accuracy by one stage.
NORMAL
Status
NORMALStatus
84%24
TM68
Has an increased chance for a critical hit.
ROCK
Physical
ROCKPhysical
3880%7
TM72
Raises the user’s Attack by two stages.
NORMAL
Status
NORMALStatus
125%7
TM75
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
NORMAL
Status
NORMALStatus
100%20
TM77
Has a chance to make the target flinch.
ROCK
Physical
ROCKPhysical
1490%13
TM79
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
125%17
TM80
Power and type depend on the held berry.
NORMAL
Physical
NORMALPhysical
188%17
TM83
Inflicts more damage to heavier targets, with a maximum of 120 power.
GRASS
Special
GRASSSpecial
188%20
TM84
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%18
TM87
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
125%7

No egg moves available.