Stats & Growth
HP30
ATK16
DEF7
sp_attack13
sp_defense6
Total 72
Experience: 0
Effort Rating*: 0.00 (EXP ÷ Stats)
*Effort measures EXP investment per stat point. Lower is better.
Abilities
Contact with the Pokémon may inflict poison, sleep, or paralysis on the attacker.
If poisoned, the Pokémon has its HP restored instead of taking damage.
Dungeon Locations
Found In Dungeons
| Dungeon | Total Floors | Floor(s) | Level | Spawn % | Recruitable |
|---|---|---|---|---|---|
| Destiny Tower | 99 | 21-25 | 14–16 | ~8.12% | Yes |
| Fortune Ravine SE2 | 15 | FR 6-8 | 16 | 27.58% | No |
| Marowak Dojo | 99 | GMA 1-5, FM 1-48 | 1–50 | ~9.25% | No |
| Mt. Horn | 14 | 1-6 | 13–14 | ~19.45% | Yes |
| Rock Path | 5 | 1-5 | 13 | 33.34% | Yes |
| Zero Isle East | 40 | 16-20 | 14–15 | ~8.75% | No |
| Zero Isle South | 99 | 21-25 | 14–16 | ~8.08% | Yes |
Moves
Level Up
| Lv | Move | Type | Cat | Type/Cat | Pwr | Acc | PP |
|---|---|---|---|---|---|---|---|
| 1 | Drains half the damage inflicted to heal the user. | GRASS | Special | GRASSSpecial | 1 | 88% | 15 |
| 5 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 6 | 95% | 30 |
| 5 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 6 | 95% | 30 |
| 9 | Paralyzes the target. | GRASS | Status | GRASSStatus | — | 78% | 17 |
| 13 | Seeds the target, stealing HP from it every turn. | GRASS | Status | GRASSStatus | — | 90% | 17 |
| 17 | Drains half the damage inflicted to heal the user. | GRASS | Special | GRASSSpecial | 8 | 88% | 17 |
| 21 | Has a chance to make the target flinch. | NORMAL | Physical | NORMALPhysical | 6 | 90% | 17 |
| 25 | Poisons the target. | POISON | Status | POISONStatus | — | 84% | 22 |
| 29 | Changes the target’s ability to Insomnia. | GRASS | Status | GRASSStatus | — | 100% | 14 |
| 33 | Raises the user’s Attack and Special Attack by one stage. | NORMAL | Status | NORMALStatus | — | 125% | 20 |
| 37 | Drains half the damage inflicted to heal the user. | GRASS | Special | GRASSSpecial | 12 | 88% | 10 |
| 41 | Inflicts regular damage with no additional effect. | GRASS | Physical | GRASSPhysical | 16 | 88% | 11 |
| 45 | Puts the target to sleep. | GRASS | Status | GRASSStatus | — | 100% | 12 |
TM/HM
| TM/HM | Move | Type | Cat | Type/Cat | Pwr | Acc | PP |
|---|---|---|---|---|---|---|---|
| TM06 | Badly poisons the target, inflicting more damage every turn. | POISON | Status | POISONStatus | — | 84% | 12 |
| TM09 | Hits 2-5 times in one turn. | GRASS | Physical | GRASSPhysical | 10 | 60% | 10 |
| TM10 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | NONE | Special | NONESpecial | 2 | 88% | 12 |
| TM16 | Prevents any moves from hitting the user this turn. | NORMAL | Status | NORMALStatus | — | 100% | 10 |
| TM17 | Drains half the damage inflicted to heal the user. | GRASS | Special | GRASSSpecial | 12 | 88% | 10 |
| TM18 | Protects the user’s field from major status ailments and confusion for five turns. | NORMAL | Status | NORMALStatus | — | 125% | 13 |
| TM19 | Power increases as happiness decreases, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 16 |
| TM20 | Requires a turn to charge before attacking. | GRASS | Special | GRASSSpecial | 24 | 100% | 9 |
| TM25 | Power increases with happiness, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 12 |
| TM33 | Has a chance to poison the target. | POISON | Special | POISONSpecial | 18 | 84% | 10 |
| TM37 | Power doubles if user is burned, paralyzed, or poisoned. | NORMAL | Physical | NORMALPhysical | 14 | 84% | 12 |
| TM38 | Has a chance to inflict a status effect which depends upon the terrain. | NORMAL | Physical | NORMALPhysical | 14 | 88% | 10 |
| TM39 | User sleeps for two turns, completely healing itself. | PSYCHC | Status | PSYCHCStatus | — | 125% | 8 |
| TM40 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | NORMAL | Status | NORMALStatus | — | 78% | 10 |
| TM47 | Has a chance to lower the target’s Special Defense by one stage. | GRASS | Special | GRASSSpecial | 16 | 88% | 11 |
| TM52 | Prevents the user’s HP from lowering below 1 this turn. | NORMAL | Status | NORMALStatus | — | 100% | 17 |
| TM64 | NONE | Physical | NONEPhysical | 20 | 88% | 10 | |
| TM65 | NONE | Special | NONESpecial | — | 100% | 7 | |
| TM67 | Lowers the target’s accuracy by one stage. | NORMAL | Status | NORMALStatus | — | 84% | 24 |
| TM72 | Raises the user’s Attack by two stages. | NORMAL | Status | NORMALStatus | — | 125% | 7 |
| TM75 | Lowers the target’s Special Attack by two stages if it’s the opposite gender. | NORMAL | Status | NORMALStatus | — | 100% | 20 |
| TM79 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | NORMAL | Status | NORMALStatus | — | 125% | 17 |
| TM80 | Power and type depend on the held berry. | NORMAL | Physical | NORMALPhysical | 1 | 88% | 17 |
| TM83 | Inflicts more damage to heavier targets, with a maximum of 120 power. | GRASS | Special | GRASSSpecial | 1 | 88% | 20 |
| TM84 | Raises the target’s Attack by two stages and confuses the target. | NORMAL | Status | NORMALStatus | — | 90% | 18 |
| TM87 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | NORMAL | Status | NORMALStatus | — | 125% | 7 |
Egg Moves
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | |
|---|---|---|---|---|---|---|---|
Lowers the target’s Attack by two stages. | NORMAL | Status | NORMALStatus | — | 100% | 22 | |
Lowers the target’s Special Defense by two stages. | DARK | Status | DARKStatus | — | 100% | 22 | |
Cannot lower the target’s HP below 1. | NORMAL | Physical | NORMALPhysical | 40 | 100% | 15 | |
Ally’s next move inflicts half more damage. | NORMAL | Status | NORMALStatus | — | 100% | 16 | |
Inflicts regular damage with no additional effect. | GRASS | Physical | GRASSPhysical | 16 | 88% | 11 | |
Raises the target’s Attack by two stages and confuses the target. | NORMAL | Status | NORMALStatus | — | 90% | 18 | |
If the target is asleep, has double power and wakes it up. | FIGHTING | Physical | FIGHTINGPhysical | 12 | 88% | 10 | |
Changes the target’s ability to Insomnia. | GRASS | Status | GRASSStatus | — | 100% | 14 |