Stats & Growth
HP38
ATK9
DEF4
sp_attack9
sp_defense4
Total 64
Experience: 0
Effort Rating*: 0.00 (EXP ÷ Stats)
*Effort measures EXP investment per stat point. Lower is better.
Abilities
The Pokémon's insomnia prevents it from falling asleep.
When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.

Dungeon Locations

Found In Dungeons
DungeonTotal FloorsFloor(s)LevelSpawn %Recruitable
Mt. Bristle10MBP 150100.00%Yes
Spacial Rift25SR 15, DSR 1-415~6.41%Yes
Temporal Tower SE520TT 1-103515.09%Yes
Zero Isle East4021-2515–16~7.84%No
Zero Isle North7516-2072–76~4.74%No

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPP
1
Puts the target to sleep.
PSYCHC
Status
PSYCHCStatus
60%13
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
690%27
7
Disables the target’s last used move for 1-8 turns.
NORMAL
Status
NORMALStatus
78%9
9
Has a chance to confuse the target.
PSYCHC
Special
PSYCHCSpecial
585%22
15
Has a chance to make the target flinch.
NORMAL
Physical
NORMALPhysical
690%17
18
Poisons the target.
POISON
Status
POISONStatus
84%27
21
Raises the user’s Attack by one stage.
PSYCHC
Status
PSYCHCStatus
125%22
26
Has a chance to confuse the target.
PSYCHC
Special
PSYCHCSpecial
1284%17
29
Discards the user’s stat changes and copies the target’s.
NORMAL
Status
NORMALStatus
125%17
32
Has a chance to make the target flinch.
NORMAL
Physical
NORMALPhysical
690%17
37
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%18
40
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
3888%10
43
Raises the user’s Special Attack by two stages.
DARK
Status
DARKStatus
100%20
50
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
1588%9
53
Hits the target two turns later.
PSYCHC
Status
PSYCHCStatus
90%13
TM/HM
TM/HMMoveTypeCatType/CatPwrAccPP
TM01
If the user takes damage before attacking, the attack is canceled.
FIGHTING
Physical
FIGHTINGPhysical
55100%8
TM04
Raises the user’s Special Attack and Special Defense by one stage.
PSYCHC
Status
PSYCHCStatus
125%19
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
84%12
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NONE
Special
NONESpecial
288%12
TM11
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TM15
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
125%14
TM16
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
100%10
TM18
Protects the user’s field from major status ailments and confusion for five turns.
NORMAL
Status
NORMALStatus
125%13
TM19
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%16
TM25
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%12
TM27
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
3888%10
TM28
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
1688%10
TM29
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
1488%12
TM30
Reduces damage from physical attacks by half.
PSYCHC
Status
PSYCHCStatus
125%22
TM36
Prevents the target from using the same move twice in a row.
DARK
Status
DARKStatus
100%16
TM37
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
1484%12
TM38
Has a chance to inflict a status effect which depends upon the terrain.
NORMAL
Physical
NORMALPhysical
1488%10
TM39
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
125%8
TM40
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
78%10
TM41
Takes the target’s item.
DARK
Physical
DARKPhysical
2100%20
TM43
User and target swap abilities.
PSYCHC
Status
PSYCHCStatus
100%14
TM50
Throws held item at the target; power depends on the item.
DARK
Status
DARKStatus
100%16
TM52
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
100%17
TM54
Drains half the damage inflicted to heal the user.
FIGHTING
Physical
FIGHTINGPhysical
1388%8
TM61
User recovers the item it last used up.
NORMAL
Status
NORMALStatus
100%10
TM64
NONE
Physical
NONEPhysical
2088%10
TM65
NONE
Special
NONESpecial
100%7
TM67
Lowers the target’s accuracy by one stage.
NORMAL
Status
NORMALStatus
84%24
TM70
Paralyzes the target.
ELECTR
Status
ELECTRStatus
100%17
TM74
Discards the user’s stat changes and copies the target’s.
NORMAL
Status
NORMALStatus
125%17
TM75
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
NORMAL
Status
NORMALStatus
100%20
TM79
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
125%17
TM80
Power and type depend on the held berry.
NORMAL
Physical
NORMALPhysical
188%17
TM82
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
PSYCHC
Special
PSYCHCSpecial
20100%13
TM83
Inflicts more damage to heavier targets, with a maximum of 120 power.
GRASS
Special
GRASSSpecial
188%20
TM84
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%18
TM87
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
125%7
TM89
For five turns, slower Pokémon will act before faster Pokémon.
PSYCHC
Status
PSYCHCStatus
100%10
Egg Moves
MoveTypeCatType/CatPwrAccPP
Randomly selects and uses one of the trainer’s other Pokémon’s moves.
NORMAL
Status
NORMALStatus
95%27
Raises the user’s Defense by two stages.
PSYCHC
Status
PSYCHCStatus
125%16
Has a chance to burn the target.
FIRE
Physical
FIREPhysical
1478%13
Raises the target’s Special Attack by one stage and confuses the target.
DARK
Status
DARKStatus
100%17
Has a chance to freeze the target.
ICE
Physical
ICEPhysical
1488%12
Raises the user’s Special Attack by two stages.
DARK
Status
DARKStatus
100%20
Has an increased chance for a critical hit.
PSYCHC
Physical
PSYCHCPhysical
1088%14
Copies the target’s ability.
PSYCHC
Status
PSYCHCStatus
100%17
Has a chance to paralyze the target.
ELECTR
Physical
ELECTRPhysical
688%17