Stats & Growth
HP23
ATK15
DEF14
sp_attack15
sp_defense15
Total 82
Experience: 0
Effort Rating*: 0.00 (EXP ÷ Stats)
*Effort measures EXP investment per stat point. Lower is better.
Abilities
Boosts the Pokémon's evasiveness in a sandstorm.
Prevents opposing Pokémon from fleeing from battle.
Dungeon Locations
Found In Dungeons
| Dungeon | Total Floors | Floor(s) | Level | Spawn % | Recruitable |
|---|---|---|---|---|---|
| Destiny Tower | 99 | 29-32, 70-79 | 17–27 | ~9.50% | Yes |
| Limestone Cavern SE4 | 11 | DLC 4-5, LCD 1 | 37 | ~15.56% | Yes |
| Mystifying Forest | 14 | MFC 1 | 44 | 11.11% | No |
| Shimmer Desert | 10 | SD 1-9, SDP 1 | 42–44 | ~16.62% | No |
| Zero Isle North | 75 | 50-75 | 90 | ~5.56% | No |
| Zero Isle South | 99 | 26-32, 60-69 | 16–26 | ~11.02% | Yes |
| Zero Isle West | 40 | 26-35 | 16–19 | ~4.50% | Yes |
Moves
Level Up
| Lv | Move | Type | Cat | Type/Cat | Pwr | Acc | PP |
|---|---|---|---|---|---|---|---|
| 1 | Lowers the target’s Attack by one stage. | NORMAL | Status | NORMALStatus | — | 100% | 20 |
| 1 | Lowers the target’s accuracy by one stage. | GROUND | Status | GROUNDStatus | — | 100% | 20 |
| 1 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 6 | 90% | 28 |
| 1 | Has a chance to burn, freeze, or paralyze the target. | NORMAL | Special | NORMALSpecial | 6 | 100% | 17 |
| 3 | Has an increased chance for a critical hit. | DARK | Physical | DARKPhysical | 13 | 88% | 12 |
| 4 | Lowers the target’s Attack by one stage. | NORMAL | Status | NORMALStatus | — | 100% | 20 |
| 7 | Has a chance to make the target flinch. | GHOST | Physical | GHOSTPhysical | 6 | 88% | 17 |
| 12 | Power varies randomly from 10 to 150. | GROUND | Physical | GROUNDPhysical | — | 100% | 15 |
| 15 | Has a chance to lower the target’s accuracy by one stage. | GROUND | Special | GROUNDSpecial | 4 | 84% | 16 |
| 18 | User digs underground, dodging all attacks, and hits next turn. | GROUND | Physical | GROUNDPhysical | 12 | 100% | 12 |
| 23 | Only works if the target is about to use a damaging move. | DARK | Physical | DARKPhysical | 15 | 88% | 7 |
| 26 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | GROUND | Physical | GROUNDPhysical | 4 | 73% | 17 |
| 28 | Has a chance to lower the target’s Special Defense by one stage. | GROUND | Special | GROUNDSpecial | 9 | 88% | 8 |
| 33 | Has a chance to lower the target’s accuracy by one stage. | GROUND | Special | GROUNDSpecial | 12 | 88% | 10 |
| 40 | Has an increased chance for a critical hit. | NORMAL | Physical | NORMALPhysical | 14 | 88% | 11 |
| 45 | Inflicts regular damage and can hit Dig users. | GROUND | Physical | GROUNDPhysical | 5 | 65% | 10 |
| 50 | Causes a one-hit KO. | GROUND | Physical | GROUNDPhysical | — | 100% | 10 |
TM/HM
| TM/HM | Move | Type | Cat | Type/Cat | Pwr | Acc | PP |
|---|---|---|---|---|---|---|---|
| HM01 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 10 | 84% | 10 |
| HM06 | Has a chance to lower the target’s Defense by one stage. | FIGHTING | Status | FIGHTINGStatus | — | 100% | 99 |
| TM06 | Badly poisons the target, inflicting more damage every turn. | POISON | Status | POISONStatus | — | 84% | 12 |
| TM10 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | NONE | Special | NONESpecial | 2 | 88% | 12 |
| TM14 | User foregoes its next turn to recharge. | NORMAL | Special | NORMALSpecial | 30 | 90% | 8 |
| TM16 | Prevents any moves from hitting the user this turn. | NORMAL | Status | NORMALStatus | — | 100% | 10 |
| TM19 | Power increases as happiness decreases, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 16 |
| TM24 | Inflicts regular damage and can hit Dig users. | GROUND | Physical | GROUNDPhysical | 5 | 65% | 10 |
| TM25 | Power increases with happiness, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 12 |
| TM26 | User digs underground, dodging all attacks, and hits next turn. | GROUND | Physical | GROUNDPhysical | 12 | 100% | 12 |
| TM33 | Has a chance to poison the target. | POISON | Special | POISONSpecial | 18 | 84% | 10 |
| TM35 | Never misses. | FLYING | Physical | FLYINGPhysical | 10 | 125% | 8 |
| TM37 | Power doubles if user is burned, paralyzed, or poisoned. | NORMAL | Physical | NORMALPhysical | 14 | 84% | 12 |
| TM38 | Has a chance to inflict a status effect which depends upon the terrain. | NORMAL | Physical | NORMALPhysical | 14 | 88% | 10 |
| TM39 | User sleeps for two turns, completely healing itself. | PSYCHC | Status | PSYCHCStatus | — | 125% | 8 |
| TM40 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | NORMAL | Status | NORMALStatus | — | 78% | 10 |
| TM41 | Takes the target’s item. | DARK | Physical | DARKPhysical | 2 | 100% | 20 |
| TM52 | Prevents the user’s HP from lowering below 1 this turn. | NORMAL | Status | NORMALStatus | — | 100% | 17 |
| TM59 | Has an increased chance for a critical hit. | GHOST | Physical | GHOSTPhysical | 13 | 88% | 10 |
| TM62 | User foregoes its next turn to recharge. | NORMAL | Physical | NORMALPhysical | 60 | 80% | 4 |
| TM64 | NONE | Physical | NONEPhysical | 20 | 88% | 10 | |
| TM65 | NONE | Special | NONESpecial | — | 100% | 7 | |
| TM68 | Has an increased chance for a critical hit. | ROCK | Physical | ROCKPhysical | 38 | 80% | 7 |
| TM73 | Causes damage when opposing Pokémon switch in. | ROCK | Status | ROCKStatus | — | 100% | 20 |
| TM75 | Lowers the target’s Special Attack by two stages if it’s the opposite gender. | NORMAL | Status | NORMALStatus | — | 100% | 20 |
| TM77 | Has a chance to make the target flinch. | ROCK | Physical | ROCKPhysical | 14 | 90% | 13 |
| TM79 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | NORMAL | Status | NORMALStatus | — | 125% | 17 |
| TM80 | Power and type depend on the held berry. | NORMAL | Physical | NORMALPhysical | 1 | 88% | 17 |
| TM84 | Raises the target’s Attack by two stages and confuses the target. | NORMAL | Status | NORMALStatus | — | 90% | 18 |
| TM87 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | NORMAL | Status | NORMALStatus | — | 125% | 7 |
No egg moves available.