Stats & Growth
HP40
ATK18
DEF10
sp_attack12
sp_defense10
Total 90
Experience: 0
Effort Rating*: 0.00 (EXP ÷ Stats)
*Effort measures EXP investment per stat point. Lower is better.
Abilities
The Pokémon's determination boosts its Speed stat every time it flinches.

Dungeon Locations

Found In Dungeons
DungeonTotal FloorsFloor(s)LevelSpawn %Recruitable
Southeastern Islands251-2561–66~4.71%No
Spacial Rift25SR 1-948–49~6.72%No
Zero Isle North7561-7590~5.56%No

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPP
1
Has a chance to confuse the target.
PSYCHC
Special
PSYCHCSpecial
585%22
1
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
125%17
1
Lowers the target’s Defense by one stage.
NORMAL
Status
NORMALStatus
100%27
1
Immediately ends wild battles. No effect otherwise.
PSYCHC
Status
PSYCHCStatus
125%7
3
Has an increased chance for a critical hit.
DARK
Physical
DARKPhysical
1388%12
4
Has an increased chance for a critical hit.
GRASS
Physical
GRASSPhysical
1488%12
6
Has a chance to confuse the target.
PSYCHC
Special
PSYCHCSpecial
585%22
10
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
125%17
12
Immediately ends wild battles. No effect otherwise.
PSYCHC
Status
PSYCHCStatus
125%7
17
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
BUG
Physical
BUGPhysical
275%12
22
Has an increased chance for a critical hit.
NORMAL
Physical
NORMALPhysical
1488%11
25
Raises the user’s Attack by two stages.
NORMAL
Status
NORMALStatus
125%7
31
Has an increased chance for a critical hit.
PSYCHC
Physical
PSYCHCPhysical
1088%14
36
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
100%16
39
Hits through Protect and Detect.
NORMAL
Physical
NORMALPhysical
588%12
45
Cannot lower the target’s HP below 1.
NORMAL
Physical
NORMALPhysical
40100%15
50
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
100%10
53
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
FIGHTING
Physical
FIGHTINGPhysical
4380%7
TM/HM
TM/HMMoveTypeCatType/CatPwrAccPP
HM01
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
1084%10
HM04
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
100%12
HM06
Has a chance to lower the target’s Defense by one stage.
FIGHTING
Status
FIGHTINGStatus
100%99
TM01
If the user takes damage before attacking, the attack is canceled.
FIGHTING
Physical
FIGHTINGPhysical
55100%8
TM04
Raises the user’s Special Attack and Special Defense by one stage.
PSYCHC
Status
PSYCHCStatus
125%19
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
84%12
TM08
Raises the user’s Attack and Defense by one stage.
FIGHTING
Status
FIGHTINGStatus
125%16
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NONE
Special
NONESpecial
288%12
TM11
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TM14
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
3090%8
TM15
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
125%14
TM16
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
100%10
TM18
Protects the user’s field from major status ailments and confusion for five turns.
NORMAL
Status
NORMALStatus
125%13
TM19
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%16
TM22
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
1884%10
TM24
Inflicts regular damage and can hit Dig users.
GROUND
Physical
GROUNDPhysical
565%10
TM25
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%12
TM27
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
3888%10
TM28
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
1688%10
TM29
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
1488%12
TM30
Reduces damage from physical attacks by half.
PSYCHC
Status
PSYCHCStatus
125%22
TM31
Never misses.
ELECTR
Special
ELECTRSpecial
7125%8
TM35
Never misses.
FLYING
Physical
FLYINGPhysical
10125%8
TM36
Prevents the target from using the same move twice in a row.
DARK
Status
DARKStatus
100%16
TM37
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
1484%12
TM38
Has a chance to inflict a status effect which depends upon the terrain.
NORMAL
Physical
NORMALPhysical
1488%10
TM39
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
125%8
TM40
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
78%10
TM41
Takes the target’s item.
DARK
Physical
DARKPhysical
2100%20
TM43
User and target swap abilities.
PSYCHC
Status
PSYCHCStatus
100%14
TM46
Has a chance to lower the target’s Special Defense by one stage.
FIGHTING
Special
FIGHTINGSpecial
2580%6
TM48
Cannot lower the target’s HP below 1.
NORMAL
Physical
NORMALPhysical
40100%15
TM50
Throws held item at the target; power depends on the item.
DARK
Status
DARKStatus
100%16
TM51
Has a chance to raise the user’s Special Attack by one stage.
ELECTR
Special
ELECTRSpecial
988%12
TM52
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
100%17
TM54
Drains half the damage inflicted to heal the user.
FIGHTING
Physical
FIGHTINGPhysical
1388%8
TM61
User recovers the item it last used up.
NORMAL
Status
NORMALStatus
100%10
TM62
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
6080%4
TM64
NONE
Physical
NONEPhysical
2088%10
TM65
NONE
Special
NONESpecial
100%7
TM67
Lowers the target’s accuracy by one stage.
NORMAL
Status
NORMALStatus
84%24
TM68
Has an increased chance for a critical hit.
ROCK
Physical
ROCKPhysical
3880%7
TM70
Paralyzes the target.
ELECTR
Status
ELECTRStatus
100%17
TM72
Raises the user’s Attack by two stages.
NORMAL
Status
NORMALStatus
125%7
TM74
Discards the user’s stat changes and copies the target’s.
NORMAL
Status
NORMALStatus
125%17
TM75
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
NORMAL
Status
NORMALStatus
100%20
TM77
Has a chance to make the target flinch.
ROCK
Physical
ROCKPhysical
1490%13
TM78
Inflicts regular damage with no additional effect.
BUG
Physical
BUGPhysical
4088%10
TM79
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
125%17
TM80
Power and type depend on the held berry.
NORMAL
Physical
NORMALPhysical
188%17
TM81
Has a chance to poison the target.
POISON
Physical
POISONPhysical
1488%14
TM82
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
PSYCHC
Special
PSYCHCSpecial
20100%13
TM83
Inflicts more damage to heavier targets, with a maximum of 120 power.
GRASS
Special
GRASSSpecial
188%20
TM84
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%18
TM87
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
125%7
TM89
For five turns, slower Pokémon will act before faster Pokémon.
PSYCHC
Status
PSYCHCStatus
100%10

No egg moves available.