Stats & Growth
HP19
ATK8
DEF5
sp_attack8
sp_defense7
Total 47
Experience: 0
Effort Rating*: 0.00 (EXP ÷ Stats)
*Effort measures EXP investment per stat point. Lower is better.
Abilities
Enables a sure getaway from wild Pokémon.
The Pokémon may pick up an item another Pokémon used during a battle. It may pick up items outside of battle, too.

Dungeon Locations

Found In Dungeons
DungeonTotal FloorsFloor(s)LevelSpawn %Recruitable
Foggy Forest111-1114–16~17.84%Yes
Trial Forest D461-614–15~25.00%Yes

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPP
1
User waits for two turns, then hits back for twice the damage it took.
NORMAL
Physical
NORMALPhysical
2100%17
1
Lowers the target’s Attack by one stage.
NORMAL
Status
NORMALStatus
100%20
5
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
488%13
9
Lowers the target’s Attack by two stages.
NORMAL
Status
NORMALStatus
100%22
13
Has a chance to paralyze the target.
ELECTR
Physical
ELECTRPhysical
1288%15
17
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
100%17
21
Never misses.
NORMAL
Special
NORMALSpecial
10125%8
25
Confuses the target.
NORMAL
Status
NORMALStatus
84%15
29
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
970%8
33
Inflicts damage equal to half the target’s HP.
NORMAL
Physical
NORMALPhysical
90%17
37
Can only be used after all of the user’s other moves have been used.
NORMAL
Physical
NORMALPhysical
3080%7
TM/HM
TM/HMMoveTypeCatType/CatPwrAccPP
HM01
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
1084%10
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
84%12
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NONE
Special
NONESpecial
288%12
TM15
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
125%14
TM16
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
100%10
TM19
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%16
TM21
Has a chance to lower the target’s Defense by one stage.
STEEL
Physical
STEELPhysical
4078%10
TM22
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
1884%10
TM23
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
4573%7
TM25
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%12
TM26
User digs underground, dodging all attacks, and hits next turn.
GROUND
Physical
GROUNDPhysical
12100%12
TM31
Never misses.
ELECTR
Special
ELECTRSpecial
7125%8
TM37
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
1484%12
TM38
Has a chance to inflict a status effect which depends upon the terrain.
NORMAL
Physical
NORMALPhysical
1488%10
TM39
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
125%8
TM40
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
78%10
TM50
Throws held item at the target; power depends on the item.
DARK
Status
DARKStatus
100%16
TM51
Has a chance to raise the user’s Special Attack by one stage.
ELECTR
Special
ELECTRSpecial
988%12
TM52
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
100%17
TM64
NONE
Physical
NONEPhysical
2088%10
TM65
NONE
Special
NONESpecial
100%7
TM67
Lowers the target’s accuracy by one stage.
NORMAL
Status
NORMALStatus
84%24
TM70
Paralyzes the target.
ELECTR
Status
ELECTRStatus
100%17
TM75
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
NORMAL
Status
NORMALStatus
100%20
TM79
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
125%17
TM80
Power and type depend on the held berry.
NORMAL
Physical
NORMALPhysical
188%17
TM83
Inflicts more damage to heavier targets, with a maximum of 120 power.
GRASS
Special
GRASSSpecial
188%20
TM84
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%18
TM86
User must switch out after attacking.
BUG
Physical
BUGPhysical
1488%12
TM87
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
125%7
Egg Moves
MoveTypeCatType/CatPwrAccPP
Has a chance to make the target flinch.
DARK
Physical
DARKPhysical
790%19
Takes the target’s item.
NORMAL
Physical
NORMALPhysical
888%27
Raises user’s Defense by one stage.
NORMAL
Status
NORMALStatus
125%16
Lowers the target’s Special Defense by two stages.
DARK
Status
DARKStatus
100%22
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
NORMAL
Physical
NORMALPhysical
2100%17
Raises the target’s Special Attack by one stage and confuses the target.
DARK
Status
DARKStatus
100%17
Power doubles every turn this move is used in succession after the first, resetting after five turns.
ROCK
Physical
ROCKPhysical
160%14