Stats & Growth
HP35
ATK9
DEF9
sp_attack9
sp_defense10
Total 72
Experience: 0
Effort Rating*: 0.00 (EXP ÷ Stats)
*Effort measures EXP investment per stat point. Lower is better.
Abilities
The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.
Boosts the Pokémon's evasiveness if it is confused.
Dungeon Locations
Found In Dungeons
| Dungeon | Total Floors | Floor(s) | Level | Spawn % | Recruitable |
|---|---|---|---|---|---|
| Destiny Tower | 99 | 50-54 | 24 | ~4.20% | Yes |
| Lost Wilderness | 18 | 1-18 | 30–33 | ~7.52% | Yes |
| Marine Resort | 19 | 1-9 | 48–49 | ~7.84% | No |
| The Nightmare | 17 | 1-13 | 48–50 | ~9.16% | No |
| Zero Isle South | 99 | 22-25 | 15–16 | ~12.85% | Yes |
Moves
Level Up
| Lv | Move | Type | Cat | Type/Cat | Pwr | Acc | PP |
|---|---|---|---|---|---|---|---|
| 1 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 6 | 95% | 30 |
| 5 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | NORMAL | Status | NORMALStatus | — | 100% | 17 |
| 10 | Uses the target’s last used move. | NORMAL | Status | NORMALStatus | — | 100% | 19 |
| 14 | Never misses. | DARK | Physical | DARKPhysical | 6 | 125% | 25 |
| 19 | Has a chance to confuse the target. | PSYCHC | Special | PSYCHCSpecial | 12 | 84% | 17 |
| 23 | Puts the target to sleep. | PSYCHC | Status | PSYCHCStatus | — | 60% | 13 |
| 28 | Has a chance to confuse the target. | NORMAL | Physical | NORMALPhysical | 6 | 90% | 17 |
| 32 | Only works if the target is about to use a damaging move. | DARK | Physical | DARKPhysical | 15 | 88% | 7 |
| 37 | Confuses the target. | NORMAL | Status | NORMALStatus | — | 100% | 15 |
| 41 | Discards the user’s stat changes and copies the target’s. | NORMAL | Status | NORMALStatus | — | 125% | 17 |
| 46 | User receives 1/3 the damage inflicted in recoil. | NORMAL | Physical | NORMALPhysical | 20 | 100% | 12 |
| 50 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | NORMAL | Physical | NORMALPhysical | 2 | 100% | 17 |
| 55 | Hits every turn for 2-3 turns, then confuses the user. | NORMAL | Physical | NORMALPhysical | 18 | 78% | 12 |
TM/HM
| TM/HM | Move | Type | Cat | Type/Cat | Pwr | Acc | PP |
|---|---|---|---|---|---|---|---|
| HM04 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | — | 100% | 12 |
| HM06 | Has a chance to lower the target’s Defense by one stage. | FIGHTING | Status | FIGHTINGStatus | — | 100% | 99 |
| TM01 | If the user takes damage before attacking, the attack is canceled. | FIGHTING | Physical | FIGHTINGPhysical | 55 | 100% | 8 |
| TM03 | Has a chance to confuse the target. | WATER | Special | WATERSpecial | 12 | 88% | 12 |
| TM04 | Raises the user’s Special Attack and Special Defense by one stage. | PSYCHC | Status | PSYCHCStatus | — | 125% | 19 |
| TM06 | Badly poisons the target, inflicting more damage every turn. | POISON | Status | POISONStatus | — | 84% | 12 |
| TM10 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | NONE | Special | NONESpecial | 2 | 88% | 12 |
| TM16 | Prevents any moves from hitting the user this turn. | NORMAL | Status | NORMALStatus | — | 100% | 10 |
| TM18 | Protects the user’s field from major status ailments and confusion for five turns. | NORMAL | Status | NORMALStatus | — | 125% | 13 |
| TM19 | Power increases as happiness decreases, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 16 |
| TM25 | Power increases with happiness, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 12 |
| TM26 | User digs underground, dodging all attacks, and hits next turn. | GROUND | Physical | GROUNDPhysical | 12 | 100% | 12 |
| TM27 | Has a chance to lower the target’s Special Defense by one stage. | PSYCHC | Special | PSYCHCSpecial | 38 | 88% | 10 |
| TM28 | Has a chance to lower the target’s Special Defense by one stage. | GHOST | Special | GHOSTSpecial | 16 | 88% | 10 |
| TM29 | Destroys Reflect and Light Screen. | FIGHTING | Physical | FIGHTINGPhysical | 14 | 88% | 12 |
| TM31 | Never misses. | ELECTR | Special | ELECTRSpecial | 7 | 125% | 8 |
| TM37 | Power doubles if user is burned, paralyzed, or poisoned. | NORMAL | Physical | NORMALPhysical | 14 | 84% | 12 |
| TM38 | Has a chance to inflict a status effect which depends upon the terrain. | NORMAL | Physical | NORMALPhysical | 14 | 88% | 10 |
| TM39 | User sleeps for two turns, completely healing itself. | PSYCHC | Status | PSYCHCStatus | — | 125% | 8 |
| TM40 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | NORMAL | Status | NORMALStatus | — | 78% | 10 |
| TM41 | Takes the target’s item. | DARK | Physical | DARKPhysical | 2 | 100% | 20 |
| TM43 | User and target swap abilities. | PSYCHC | Status | PSYCHCStatus | — | 100% | 14 |
| TM50 | Throws held item at the target; power depends on the item. | DARK | Status | DARKStatus | — | 100% | 16 |
| TM52 | Prevents the user’s HP from lowering below 1 this turn. | NORMAL | Status | NORMALStatus | — | 100% | 17 |
| TM54 | Drains half the damage inflicted to heal the user. | FIGHTING | Physical | FIGHTINGPhysical | 13 | 88% | 8 |
| TM61 | User recovers the item it last used up. | NORMAL | Status | NORMALStatus | — | 100% | 10 |
| TM64 | NONE | Physical | NONEPhysical | 20 | 88% | 10 | |
| TM65 | NONE | Special | NONESpecial | — | 100% | 7 | |
| TM67 | Lowers the target’s accuracy by one stage. | NORMAL | Status | NORMALStatus | — | 84% | 24 |
| TM74 | Discards the user’s stat changes and copies the target’s. | NORMAL | Status | NORMALStatus | — | 125% | 17 |
| TM75 | Lowers the target’s Special Attack by two stages if it’s the opposite gender. | NORMAL | Status | NORMALStatus | — | 100% | 20 |
| TM77 | Has a chance to make the target flinch. | ROCK | Physical | ROCKPhysical | 14 | 90% | 13 |
| TM79 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | NORMAL | Status | NORMALStatus | — | 125% | 17 |
| TM80 | Power and type depend on the held berry. | NORMAL | Physical | NORMALPhysical | 1 | 88% | 17 |
| TM82 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | PSYCHC | Special | PSYCHCSpecial | 20 | 100% | 13 |
| TM84 | Raises the target’s Attack by two stages and confuses the target. | NORMAL | Status | NORMALStatus | — | 90% | 18 |
| TM87 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | NORMAL | Status | NORMALStatus | — | 125% | 7 |
| TM89 | For five turns, slower Pokémon will act before faster Pokémon. | PSYCHC | Status | PSYCHCStatus | — | 100% | 10 |
Egg Moves
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | |
|---|---|---|---|---|---|---|---|
Randomly selects and uses one of the trainer’s other Pokémon’s moves. | NORMAL | Status | NORMALStatus | — | 95% | 27 | |
Allows the trainer to switch out the user and pass effects along to its replacement. | NORMAL | Status | NORMALStatus | — | 125% | 15 | |
Disables the target’s last used move for 1-8 turns. | NORMAL | Status | NORMALStatus | — | 78% | 9 | |
Forces the target to repeat its last used move every turn for 2 to 6 turns. | NORMAL | Status | NORMALStatus | — | 100% | 12 | |
Can only be used as the first move after the user enters battle. Causes the target to flinch. | NORMAL | Physical | NORMALPhysical | 8 | 80% | 12 | |
Has an increased chance for a critical hit. | PSYCHC | Physical | PSYCHCPhysical | 10 | 88% | 14 | |
Has a chance to make the target flinch. | ROCK | Physical | ROCKPhysical | 14 | 90% | 13 | |
Copies the target’s ability. | PSYCHC | Status | PSYCHCStatus | — | 100% | 17 | |
If the target is paralyzed, inflicts double damage and cures the paralysis. | NORMAL | Physical | NORMALPhysical | 12 | 88% | 15 | |
User and target swap items. | PSYCHC | Status | PSYCHCStatus | — | 100% | 17 | |
User will recover half its max HP at the end of the next turn. | NORMAL | Status | NORMALStatus | — | 100% | 15 |