Stats & Growth
HP18
ATK10
DEF7
sp_attack9
sp_defense7
Total 51
Experience: 0
Effort Rating*: 0.00 (EXP ÷ Stats)
*Effort measures EXP investment per stat point. Lower is better.
Abilities
Boosts the Pokémon's Attack stat but lowers its accuracy.
Raises the likelihood of additional effects occurring when the Pokémon uses its moves.
Dungeon Locations
Found In Dungeons
| Dungeon | Total Floors | Floor(s) | Level | Spawn % | Recruitable |
|---|---|---|---|---|---|
| Destiny Tower | 99 | 6-10 | 6–9 | ~6.67% | Yes |
| Happy Outlook | 20 | 1-15 | 9–12 | ~2.14% | No |
| Zero Isle Center | 50 | 10-13, 17-18, 21-22 | 5 | ~20.45% | Yes |
| Zero Isle South | 99 | 6-10 | 6–9 | ~8.86% | Yes |
Moves
Level Up
| Lv | Move | Type | Cat | Type/Cat | Pwr | Acc | PP |
|---|---|---|---|---|---|---|---|
| 1 | Lowers the target’s Attack by two stages. | NORMAL | Status | NORMALStatus | — | 100% | 22 |
| 1 | Lowers the target’s Attack by one stage. | NORMAL | Status | NORMALStatus | — | 100% | 20 |
| 6 | Randomly selects and uses any move in the game. | NORMAL | Status | NORMALStatus | — | 125% | 22 |
| 10 | Confuses the target. | NORMAL | Status | NORMALStatus | — | 84% | 15 |
| 15 | Target sleeps at the end of the next turn. | NORMAL | Status | NORMALStatus | — | 125% | 17 |
| 19 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | NORMAL | Status | NORMALStatus | — | 100% | 12 |
| 24 | Redirects the target’s single-target effects to the user for this turn. | NORMAL | Status | NORMALStatus | — | 100% | 15 |
| 28 | User will recover half its max HP at the end of the next turn. | NORMAL | Status | NORMALStatus | — | 100% | 15 |
| 33 | Has a chance to raise all of the user’s stats by one stage. | ROCK | Special | ROCKSpecial | 12 | 88% | 12 |
| 37 | Protects the user’s field from major status ailments and confusion for five turns. | NORMAL | Status | NORMALStatus | — | 125% | 13 |
| 42 | Allows the trainer to switch out the user and pass effects along to its replacement. | NORMAL | Status | NORMALStatus | — | 125% | 15 |
| 46 | User receives 1/3 the damage inflicted in recoil. | NORMAL | Physical | NORMALPhysical | 20 | 100% | 12 |
| 51 | Can only be used after all of the user’s other moves have been used. | NORMAL | Physical | NORMALPhysical | 30 | 80% | 7 |
TM/HM
| TM/HM | Move | Type | Cat | Type/Cat | Pwr | Acc | PP |
|---|---|---|---|---|---|---|---|
| HM06 | Has a chance to lower the target’s Defense by one stage. | FIGHTING | Status | FIGHTINGStatus | — | 100% | 99 |
| TM03 | Has a chance to confuse the target. | WATER | Special | WATERSpecial | 12 | 88% | 12 |
| TM06 | Badly poisons the target, inflicting more damage every turn. | POISON | Status | POISONStatus | — | 84% | 12 |
| TM10 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | NONE | Special | NONESpecial | 2 | 88% | 12 |
| TM15 | Reduces damage from special attacks by 50% for five turns. | PSYCHC | Status | PSYCHCStatus | — | 125% | 14 |
| TM16 | Prevents any moves from hitting the user this turn. | NORMAL | Status | NORMALStatus | — | 100% | 10 |
| TM18 | Protects the user’s field from major status ailments and confusion for five turns. | NORMAL | Status | NORMALStatus | — | 125% | 13 |
| TM19 | Power increases as happiness decreases, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 16 |
| TM20 | Requires a turn to charge before attacking. | GRASS | Special | GRASSSpecial | 24 | 100% | 9 |
| TM25 | Power increases with happiness, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 12 |
| TM27 | Has a chance to lower the target’s Special Defense by one stage. | PSYCHC | Special | PSYCHCSpecial | 38 | 88% | 10 |
| TM28 | Has a chance to lower the target’s Special Defense by one stage. | GHOST | Special | GHOSTSpecial | 16 | 88% | 10 |
| TM30 | Reduces damage from physical attacks by half. | PSYCHC | Status | PSYCHCStatus | — | 125% | 22 |
| TM31 | Never misses. | ELECTR | Special | ELECTRSpecial | 7 | 125% | 8 |
| TM32 | Has a chance to burn the target. | FIRE | Special | FIRESpecial | 18 | 88% | 12 |
| TM34 | Has a chance to burn the target. | FIRE | Special | FIRESpecial | 33 | 88% | 9 |
| TM37 | Power doubles if user is burned, paralyzed, or poisoned. | NORMAL | Physical | NORMALPhysical | 14 | 84% | 12 |
| TM38 | Has a chance to inflict a status effect which depends upon the terrain. | NORMAL | Physical | NORMALPhysical | 14 | 88% | 10 |
| TM39 | User sleeps for two turns, completely healing itself. | PSYCHC | Status | PSYCHCStatus | — | 125% | 8 |
| TM40 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | NORMAL | Status | NORMALStatus | — | 78% | 10 |
| TM50 | Throws held item at the target; power depends on the item. | DARK | Status | DARKStatus | — | 100% | 16 |
| TM52 | Prevents the user’s HP from lowering below 1 this turn. | NORMAL | Status | NORMALStatus | — | 100% | 17 |
| TM64 | NONE | Physical | NONEPhysical | 20 | 88% | 10 | |
| TM65 | NONE | Special | NONESpecial | — | 100% | 7 | |
| TM67 | Lowers the target’s accuracy by one stage. | NORMAL | Status | NORMALStatus | — | 84% | 24 |
| TM70 | Paralyzes the target. | ELECTR | Status | ELECTRStatus | — | 100% | 17 |
| TM74 | Discards the user’s stat changes and copies the target’s. | NORMAL | Status | NORMALStatus | — | 125% | 17 |
| TM75 | Lowers the target’s Special Attack by two stages if it’s the opposite gender. | NORMAL | Status | NORMALStatus | — | 100% | 20 |
| TM79 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | NORMAL | Status | NORMALStatus | — | 125% | 17 |
| TM80 | Power and type depend on the held berry. | NORMAL | Physical | NORMALPhysical | 1 | 88% | 17 |
| TM82 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | PSYCHC | Special | PSYCHCSpecial | 20 | 100% | 13 |
| TM83 | Inflicts more damage to heavier targets, with a maximum of 120 power. | GRASS | Special | GRASSSpecial | 1 | 88% | 20 |
| TM84 | Raises the target’s Attack by two stages and confuses the target. | NORMAL | Status | NORMALStatus | — | 90% | 18 |
| TM87 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | NORMAL | Status | NORMALStatus | — | 125% | 7 |
Egg Moves
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | |
|---|---|---|---|---|---|---|---|
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. | NORMAL | Status | NORMALStatus | — | 100% | 22 | |
Hits the target two turns later. | PSYCHC | Status | PSYCHCStatus | — | 90% | 13 | |
Prevents the target from scoring critical hits for five turns. | NORMAL | Status | NORMALStatus | — | 100% | 22 | |
Uses the target’s last used move. | FLYING | Status | FLYINGStatus | — | 125% | 7 | |
Raises the user’s Special Attack by two stages. | DARK | Status | DARKStatus | — | 100% | 20 | |
Inflicts regular damage with no additional effect. | FLYING | Physical | FLYINGPhysical | 4 | 95% | 26 | |
Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. | NORMAL | Physical | NORMALPhysical | — | 90% | 19 | |
Discards the user’s stat changes and copies the target’s. | NORMAL | Status | NORMALStatus | — | 125% | 17 | |
Transfers the user’s major status effect to the target. | PSYCHC | Status | PSYCHCStatus | — | 100% | 10 | |
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | NORMAL | Status | NORMALStatus | — | 125% | 7 |