Stats & Growth
HP33
ATK11
DEF9
sp_attack10
sp_defense7
Total 70
Experience: 0
Effort Rating*: 0.00 (EXP ÷ Stats)
*Effort measures EXP investment per stat point. Lower is better.
Abilities
Protects the Pokémon from recoil damage.
Dungeon Locations
Found In Dungeons
| Dungeon | Total Floors | Floor(s) | Level | Spawn % | Recruitable |
|---|---|---|---|---|---|
| Crystal Crossing | 14 | 1-7 | 28–29 | ~27.35% | Yes |
| Destiny Tower | 99 | 47-50 | 24 | ~9.05% | Yes |
| Marowak Dojo | 99 | DM 1-5, EM 1, FM 1-48 | 1–50 | ~13.91% | No |
| Star Cave SE1 | 17 | SCP 1 | 31 | 33.34% | Yes |
| Zero Isle South | 99 | 47-49 | 24 | ~8.33% | Yes |
Moves
Level Up
| Lv | Move | Type | Cat | Type/Cat | Pwr | Acc | PP |
|---|---|---|---|---|---|---|---|
| 1 | If the user is hit after using this move, its Attack rises by one stage. | NORMAL | Status | NORMALStatus | — | 100% | 22 |
| 5 | Has a chance to make the target flinch. | DARK | Physical | DARKPhysical | 7 | 90% | 19 |
| 10 | Lowers the target’s Defense by one stage. | NORMAL | Status | NORMALStatus | — | 100% | 27 |
| 16 | Has a chance to make the target flinch. | NORMAL | Physical | NORMALPhysical | 6 | 90% | 17 |
| 20 | Increases the user’s chance to score a critical hit. | NORMAL | Status | NORMALStatus | — | 125% | 27 |
| 25 | Has a chance to burn the target. | FIRE | Special | FIRESpecial | 7 | 88% | 15 |
| 31 | Has a chance to paralyze the target. | DRAGON | Special | DRAGONSpecial | 12 | 88% | 12 |
| 35 | Has a chance to make the target flinch. | PSYCHC | Physical | PSYCHCPhysical | 15 | 88% | 9 |
| 40 | Lowers the target’s Speed by two stages. | NORMAL | Status | NORMALStatus | — | 100% | 14 |
| 46 | Has a chance to lower the target’s Defense by one stage. | DARK | Physical | DARKPhysical | 16 | 88% | 13 |
| 50 | Inflicts regular damage with no additional effect. | DRAGON | Physical | DRAGONPhysical | 16 | 88% | 10 |
| 55 | User receives 1/3 the damage inflicted in recoil. | NORMAL | Physical | NORMALPhysical | 20 | 100% | 12 |
| 72 | Lowers the user’s Special Attack by two stages after inflicting damage. | DRAGON | Special | DRAGONSpecial | 14 | 80% | 5 |
TM/HM
| TM/HM | Move | Type | Cat | Type/Cat | Pwr | Acc | PP |
|---|---|---|---|---|---|---|---|
| HM01 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 10 | 84% | 10 |
| HM04 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | — | 100% | 12 |
| HM06 | Has a chance to lower the target’s Defense by one stage. | FIGHTING | Status | FIGHTINGStatus | — | 100% | 99 |
| TM02 | Inflicts regular damage with no additional effect. | DRAGON | Physical | DRAGONPhysical | 16 | 88% | 10 |
| TM05 | Immediately ends wild battles. Forces trainers to switch Pokémon. | NORMAL | Status | NORMALStatus | — | 100% | 14 |
| TM06 | Badly poisons the target, inflicting more damage every turn. | POISON | Status | POISONStatus | — | 84% | 12 |
| TM10 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | NONE | Special | NONESpecial | 2 | 88% | 12 |
| TM16 | Prevents any moves from hitting the user this turn. | NORMAL | Status | NORMALStatus | — | 100% | 10 |
| TM19 | Power increases as happiness decreases, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 16 |
| TM25 | Power increases with happiness, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 12 |
| TM29 | Destroys Reflect and Light Screen. | FIGHTING | Physical | FIGHTINGPhysical | 14 | 88% | 12 |
| TM32 | Has a chance to burn the target. | FIRE | Special | FIRESpecial | 18 | 88% | 12 |
| TM34 | Has a chance to burn the target. | FIRE | Special | FIRESpecial | 33 | 88% | 9 |
| TM35 | Never misses. | FLYING | Physical | FLYINGPhysical | 10 | 125% | 8 |
| TM37 | Power doubles if user is burned, paralyzed, or poisoned. | NORMAL | Physical | NORMALPhysical | 14 | 84% | 12 |
| TM38 | Has a chance to inflict a status effect which depends upon the terrain. | NORMAL | Physical | NORMALPhysical | 14 | 88% | 10 |
| TM39 | User sleeps for two turns, completely healing itself. | PSYCHC | Status | PSYCHCStatus | — | 125% | 8 |
| TM40 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | NORMAL | Status | NORMALStatus | — | 78% | 10 |
| TM52 | Prevents the user’s HP from lowering below 1 this turn. | NORMAL | Status | NORMALStatus | — | 100% | 17 |
| TM53 | Inflicts regular damage with no additional effect. | DRAGON | Special | DRAGONSpecial | 18 | 80% | 10 |
| TM59 | Has an increased chance for a critical hit. | GHOST | Physical | GHOSTPhysical | 13 | 88% | 10 |
| TM64 | NONE | Physical | NONEPhysical | 20 | 88% | 10 | |
| TM65 | NONE | Special | NONESpecial | — | 100% | 7 | |
| TM75 | Lowers the target’s Special Attack by two stages if it’s the opposite gender. | NORMAL | Status | NORMALStatus | — | 100% | 20 |
| TM77 | Has a chance to make the target flinch. | ROCK | Physical | ROCKPhysical | 14 | 90% | 13 |
| TM79 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | NORMAL | Status | NORMALStatus | — | 125% | 17 |
| TM80 | Power and type depend on the held berry. | NORMAL | Physical | NORMALPhysical | 1 | 88% | 17 |
| TM84 | Raises the target’s Attack by two stages and confuses the target. | NORMAL | Status | NORMALStatus | — | 90% | 18 |
| TM87 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | NORMAL | Status | NORMALStatus | — | 125% | 7 |
Egg Moves
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | |
|---|---|---|---|---|---|---|---|
Raises the user’s Attack and Speed by one stage. | DRAGON | Status | DRAGONStatus | — | 125% | 22 | |
Inflicts 40 points of damage. | DRAGON | Special | DRAGONSpecial | — | 100% | 8 | |
Has a chance to make the target flinch. | DRAGON | Physical | DRAGONPhysical | 40 | 80% | 8 | |
Has a chance to burn the target and a chance to make the target flinch. | FIRE | Physical | FIREPhysical | 12 | 88% | 13 | |
Inflicts regular damage with no additional effect. | WATER | Special | WATERSpecial | 24 | 84% | 8 | |
Has an increased chance for a critical hit. | GHOST | Physical | GHOSTPhysical | 13 | 88% | 10 | |
Hits every turn for 2-3 turns, then confuses the user. | NORMAL | Physical | NORMALPhysical | 18 | 78% | 12 | |
Has a chance to make the target flinch. | DRAGON | Special | DRAGONSpecial | 8 | 90% | 15 |