Stats & Growth
HP40
ATK9
DEF9
sp_attack8
sp_defense6
Total 72
Experience: 0
Effort Rating*: 0.00 (EXP ÷ Stats)
*Effort measures EXP investment per stat point. Lower is better.
Abilities
Puts other Pokémon under pressure, causing them to expend more PP to use their moves.

Dungeon Locations

Found In Dungeons
DungeonTotal FloorsFloor(s)LevelSpawn %Recruitable
Dark Hill158-1531–33~27.51%No
Destiny Tower9986-9228–30~15.02%No
Vast Ice Mountain SE518VIM 1-9, VIMPA 1-8, VIMPB 14012.91%No
Zero Isle South9986-9228–30~13.83%No

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPP
1
Prevents the target from fleeing and inflicts damage for 2-5 turns.
NORMAL
Physical
NORMALPhysical
478%17
1
Disables the target’s last used move for 1-8 turns.
NORMAL
Status
NORMALStatus
78%9
1
Has a chance to paralyze the target.
ELECTR
Physical
ELECTRPhysical
688%17
2
Disables moves and immunities that involve flying or levitating for five turns.
PSYCHC
Status
PSYCHCStatus
100%10
3
Has a chance to freeze the target.
ICE
Physical
ICEPhysical
1488%12
4
Has a chance to burn the target.
FIRE
Physical
FIREPhysical
1478%13
5
Lowers the target’s Defense by one stage.
NORMAL
Status
NORMALStatus
100%27
6
Disables the target’s last used move for 1-8 turns.
NORMAL
Status
NORMALStatus
78%9
6
Inflicts damage equal to the user’s level.
GHOST
Special
GHOSTSpecial
100%8
9
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
NORMAL
Status
NORMALStatus
100%22
14
Has a chance to make the target flinch.
GHOST
Physical
GHOSTPhysical
688%17
17
Confuses the target.
GHOST
Status
GHOSTStatus
100%13
22
Inflicts regular damage with no additional effect.
GHOST
Physical
GHOSTPhysical
488%16
25
Has double power against, and can hit, Pokémon attempting to switch out.
DARK
Physical
DARKPhysical
100%17
30
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
NORMAL
Status
NORMALStatus
125%17
33
Burns the target.
FIRE
Status
FIREStatus
78%17
37
Never misses.
GHOST
Physical
GHOSTPhysical
6125%8
43
Prevents the target from leaving battle.
NORMAL
Status
NORMALStatus
100%12
51
Power is doubled if the target has already moved this turn.
DARK
Physical
DARKPhysical
100%16
61
Hits the target two turns later.
PSYCHC
Status
PSYCHCStatus
90%13
TM/HM
TM/HMMoveTypeCatType/CatPwrAccPP
HM04
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
100%12
HM06
Has a chance to lower the target’s Defense by one stage.
FIGHTING
Status
FIGHTINGStatus
100%99
TM01
If the user takes damage before attacking, the attack is canceled.
FIGHTING
Physical
FIGHTINGPhysical
55100%8
TM04
Raises the user’s Special Attack and Special Defense by one stage.
PSYCHC
Status
PSYCHCStatus
125%19
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
84%12
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NONE
Special
NONESpecial
288%12
TM11
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TM12
Has a chance to freeze the target.
ICE
Special
ICESpecial
1588%8
TM13
Has a chance to freeze the target.
ICE
Special
ICESpecial
2484%7
TM14
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
3090%8
TM16
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
100%10
TM19
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%16
TM24
Inflicts regular damage and can hit Dig users.
GROUND
Physical
GROUNDPhysical
565%10
TM25
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%12
TM27
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
3888%10
TM28
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
1688%10
TM29
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
1488%12
TM36
Prevents the target from using the same move twice in a row.
DARK
Status
DARKStatus
100%16
TM37
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
1484%12
TM38
Has a chance to inflict a status effect which depends upon the terrain.
NORMAL
Physical
NORMALPhysical
1488%10
TM39
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
125%8
TM40
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
78%10
TM41
Takes the target’s item.
DARK
Physical
DARKPhysical
2100%20
TM43
User and target swap abilities.
PSYCHC
Status
PSYCHCStatus
100%14
TM50
Throws held item at the target; power depends on the item.
DARK
Status
DARKStatus
100%16
TM51
Has a chance to raise the user’s Special Attack by one stage.
ELECTR
Special
ELECTRSpecial
988%12
TM52
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
100%17
TM55
Burns the target.
FIRE
Status
FIREStatus
78%17
TM57
Target cannot use held items.
DARK
Status
DARKStatus
100%18
TM60
Power is doubled if the target has already moved this turn.
DARK
Physical
DARKPhysical
100%16
TM62
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
6080%4
TM64
NONE
Physical
NONEPhysical
2088%10
TM65
NONE
Special
NONESpecial
100%7
TM67
Lowers the target’s accuracy by one stage.
NORMAL
Status
NORMALStatus
84%24
TM74
Discards the user’s stat changes and copies the target’s.
NORMAL
Status
NORMALStatus
125%17
TM75
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
NORMAL
Status
NORMALStatus
100%20
TM76
Has a chance to make the target flinch.
DARK
Special
DARKSpecial
1684%10
TM77
Has a chance to make the target flinch.
ROCK
Physical
ROCKPhysical
1490%13
TM79
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
125%17
TM80
Power and type depend on the held berry.
NORMAL
Physical
NORMALPhysical
188%17
TM82
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
PSYCHC
Special
PSYCHCSpecial
20100%13
TM84
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%18
TM87
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
125%7
TM89
For five turns, slower Pokémon will act before faster Pokémon.
PSYCHC
Status
PSYCHCStatus
100%10

No egg moves available.