Stats & Growth
HP20
ATK7
DEF8
sp_attack6
sp_defense5
Total 46
Experience: 0
Effort Rating*: 0.00 (EXP ÷ Stats)
*Effort measures EXP investment per stat point. Lower is better.
Abilities
The Pokémon's keen eyes prevent its accuracy from being lowered.

Dungeon Locations

Found In Dungeons
DungeonTotal FloorsFloor(s)LevelSpawn %Recruitable
Brine Cave15BC 1-836–37~4.67%No
Guiding Sea D551-52525.00%No
Marine Resort191-1940–43~7.75%No
Treacherous Waters207-1560–62~7.41%No

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPP
1
Lowers the target’s Attack by one stage.
NORMAL
Status
NORMALStatus
100%20
1
Inflicts regular damage with no additional effect.
WATER
Special
WATERSpecial
588%17
1
Halves all Fire-type damage.
WATER
Status
WATERStatus
100%19
1
Inflicts regular damage with no additional effect.
FLYING
Physical
FLYINGPhysical
695%20
6
Confuses the target.
NORMAL
Status
NORMALStatus
55%10
11
Inflicts regular damage with no additional effect.
FLYING
Physical
FLYINGPhysical
695%20
16
Protects the user’s stats from being changed by enemy moves.
ICE
Status
ICEStatus
125%17
19
Has a chance to confuse the target.
WATER
Special
WATERSpecial
1288%12
24
Power is doubled if the target has already moved this turn.
DARK
Physical
DARKPhysical
100%16
25
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
100%10
31
Heals the user by half its max HP.
FLYING
Status
FLYINGStatus
100%14
38
Power is 100 times the amount of energy Stockpiled.
NORMAL
Special
NORMALSpecial
2088%12
38
Stores energy up to three times for use with Spit Up and Swallow.
NORMAL
Status
NORMALStatus
125%17
38
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
NORMAL
Status
NORMALStatus
125%15
43
Throws held item at the target; power depends on the item.
DARK
Status
DARKStatus
100%16
50
For three turns, friendly Pokémon have doubled Speed.
FLYING
Status
FLYINGStatus
100%12
57
Inflicts regular damage with no additional effect.
WATER
Special
WATERSpecial
2484%8
TM/HM
TM/HMMoveTypeCatType/CatPwrAccPP
HM02
User flies high into the air, dodging all attacks, and hits next turn.
FLYING
Physical
FLYINGPhysical
14100%12
HM03
Inflicts regular damage and can hit Dive users.
WATER
Special
WATERSpecial
3088%11
HM05
Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
FLYING
Status
FLYINGStatus
88%14
TM03
Has a chance to confuse the target.
WATER
Special
WATERSpecial
1288%12
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
84%12
TM07
Changes the weather to a hailstorm for five turns.
ICE
Status
ICEStatus
125%13
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NONE
Special
NONESpecial
288%12
TM12
Has a chance to freeze the target.
ICE
Special
ICESpecial
1588%8
TM13
Has a chance to freeze the target.
ICE
Special
ICESpecial
2484%7
TM14
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
3090%8
TM16
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
100%10
TM19
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%16
TM25
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%12
TM31
Never misses.
ELECTR
Special
ELECTRSpecial
7125%8
TM35
Never misses.
FLYING
Physical
FLYINGPhysical
10125%8
TM37
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
1484%12
TM38
Has a chance to inflict a status effect which depends upon the terrain.
NORMAL
Physical
NORMALPhysical
1488%10
TM39
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
125%8
TM40
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
78%10
TM41
Takes the target’s item.
DARK
Physical
DARKPhysical
2100%20
TM42
Has a chance to raise the user’s Defense by one stage.
STEEL
Physical
STEELPhysical
3588%10
TM45
Heals the user by half its max HP.
FLYING
Status
FLYINGStatus
100%14
TM49
Has double power against Pokémon that have less than half their max HP remaining.
WATER
Special
WATERSpecial
888%8
TM50
Throws held item at the target; power depends on the item.
DARK
Status
DARKStatus
100%16
TM52
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
100%17
TM60
Power is doubled if the target has already moved this turn.
DARK
Physical
DARKPhysical
100%16
TM62
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
6080%4
TM64
NONE
Physical
NONEPhysical
2088%10
TM65
NONE
Special
NONESpecial
100%7
TM75
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
NORMAL
Status
NORMALStatus
100%20
TM79
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
125%17
TM80
Power and type depend on the held berry.
NORMAL
Physical
NORMALPhysical
188%17
TM84
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%18
TM85
If target has a berry, inflicts double damage and uses the berry.
FLYING
Physical
FLYINGPhysical
10100%15
TM86
User must switch out after attacking.
BUG
Physical
BUGPhysical
1488%12
TM87
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
125%7

No egg moves available.