Stats & Growth
HP26
ATK9
DEF5
sp_attack9
sp_defense5
Total 54
Experience: 0
Effort Rating*: 0.00 (EXP ÷ Stats)
*Effort measures EXP investment per stat point. Lower is better.
Abilities
Enables a sure getaway from wild Pokémon.
Boosts the Speed stat if the Pokémon has a status condition.

Dungeon Locations

Found In Dungeons
DungeonTotal FloorsFloor(s)LevelSpawn %Recruitable
Concealed Ruins30CR 1-1515–18~3.57%Yes
Marowak Dojo99DFM 1-5, FM 1-481–50~7.67%No
World Abyss30WA 1-1515–18~3.24%Yes
Zero Isle South994-64–6~8.99%Yes

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPP
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
695%30
5
Raises the user’s Attack by one stage.
NORMAL
Status
NORMALStatus
125%27
9
Lowers the target’s accuracy by one stage.
GROUND
Status
GROUNDStatus
100%20
13
Has a chance to make the target flinch.
DARK
Physical
DARKPhysical
790%19
17
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
NORMAL
Status
NORMALStatus
100%22
21
Immediately ends wild battles. Forces trainers to switch Pokémon.
NORMAL
Status
NORMALStatus
100%14
25
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%18
29
Power is doubled if the target has already received damage this turn.
DARK
Physical
DARKPhysical
988%12
33
Lowers the target’s Speed by two stages.
NORMAL
Status
NORMALStatus
100%14
37
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
41
Target cannot use held items.
DARK
Status
DARKStatus
100%18
45
User receives 1/4 the damage it inflicts in recoil.
NORMAL
Physical
NORMALPhysical
888%19
49
Only works if the target is about to use a damaging move.
DARK
Physical
DARKPhysical
1588%7
53
Has a chance to lower the target’s Defense by one stage.
DARK
Physical
DARKPhysical
1688%13
TM/HM
TM/HMMoveTypeCatType/CatPwrAccPP
HM06
Has a chance to lower the target’s Defense by one stage.
FIGHTING
Status
FIGHTINGStatus
100%99
TM05
Immediately ends wild battles. Forces trainers to switch Pokémon.
NORMAL
Status
NORMALStatus
100%14
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
84%12
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NONE
Special
NONESpecial
288%12
TM11
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TM16
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
100%10
TM19
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%16
TM21
Has a chance to lower the target’s Defense by one stage.
STEEL
Physical
STEELPhysical
4078%10
TM25
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%12
TM26
User digs underground, dodging all attacks, and hits next turn.
GROUND
Physical
GROUNDPhysical
12100%12
TM28
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
1688%10
TM36
Prevents the target from using the same move twice in a row.
DARK
Status
DARKStatus
100%16
TM37
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
1484%12
TM38
Has a chance to inflict a status effect which depends upon the terrain.
NORMAL
Physical
NORMALPhysical
1488%10
TM39
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
125%8
TM40
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
78%10
TM41
Takes the target’s item.
DARK
Physical
DARKPhysical
2100%20
TM52
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
100%17
TM57
Target cannot use held items.
DARK
Status
DARKStatus
100%18
TM60
Power is doubled if the target has already moved this turn.
DARK
Physical
DARKPhysical
100%16
TM64
NONE
Physical
NONEPhysical
2088%10
TM65
NONE
Special
NONESpecial
100%7
TM75
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
NORMAL
Status
NORMALStatus
100%20
TM76
Has a chance to make the target flinch.
DARK
Special
DARKSpecial
1684%10
TM79
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
125%17
TM80
Power and type depend on the held berry.
NORMAL
Physical
NORMALPhysical
188%17
TM84
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%18
TM87
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
125%7
Egg Moves
MoveTypeCatType/CatPwrAccPP
Has a chance to make the target flinch.
GHOST
Physical
GHOSTPhysical
688%17
Takes the target’s item.
NORMAL
Physical
NORMALPhysical
888%27
Has a chance to burn the target and a chance to make the target flinch.
FIRE
Physical
FIREPhysical
1288%13
Has a chance to freeze the target and a chance to make the target flinch.
ICE
Physical
ICEPhysical
1088%15
Lowers the target’s Defense by one stage.
NORMAL
Status
NORMALStatus
100%27
Uses the target’s move against it before it attacks, with power increased by half.
NORMAL
Status
NORMALStatus
100%22
Has a chance to badly poison the target.
POISON
Physical
POISONPhysical
1084%15
Only works if the target is about to use a damaging move.
DARK
Physical
DARKPhysical
1588%7
Has a chance to paralyze the target and a chance to make the target flinch.
ELECTR
Physical
ELECTRPhysical
1288%15
Target sleeps at the end of the next turn.
NORMAL
Status
NORMALStatus
125%17