Stats & Growth
HP30
ATK13
DEF9
sp_attack16
sp_defense9
Total 77
Experience: 0
Effort Rating*: 0.00 (EXP ÷ Stats)
*Effort measures EXP investment per stat point. Lower is better.
Abilities
The Pokémon awakens from sleep twice as fast as other Pokémon.
If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves.

Dungeon Locations

Found In Dungeons
DungeonTotal FloorsFloor(s)LevelSpawn %Recruitable
Forest Path51-51416.67%Yes
Marowak Dojo99DFM 1-5, EM 1, FM 1-481–50~7.74%No
Shimmer Hill181-1814–17~1.76%No
Zero Isle Center5028-309910.21%Yes
Zero Isle East406-106–10~12.17%No

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPP
1
Has a chance to burn the target.
FIRE
Special
FIRESpecial
788%15
1
Lowers the target’s Defense by one stage.
NORMAL
Status
NORMALStatus
100%27
4
Raises the user’s Attack by one stage.
NORMAL
Status
NORMALStatus
125%27
9
Has a chance to poison the target.
POISON
Special
POISONSpecial
473%17
14
Immediately ends wild battles. Forces trainers to switch Pokémon.
NORMAL
Status
NORMALStatus
100%14
17
Has a chance to make the target flinch.
DARK
Physical
DARKPhysical
790%19
22
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
NORMAL
Status
NORMALStatus
100%22
27
Hits once for every conscious Pokémon the trainer has.
DARK
Status
DARKStatus
100%15
30
Has a chance to burn the target and a chance to make the target flinch.
FIRE
Physical
FIREPhysical
1288%13
35
Never misses.
DARK
Physical
DARKPhysical
6125%25
40
Target cannot use held items.
DARK
Status
DARKStatus
100%18
43
Has a chance to burn the target.
FIRE
Special
FIRESpecial
1888%12
48
Has a chance to lower the target’s Defense by one stage.
DARK
Physical
DARKPhysical
1688%13
53
Raises the user’s Special Attack by two stages.
DARK
Status
DARKStatus
100%20
TM/HM
TM/HMMoveTypeCatType/CatPwrAccPP
HM06
Has a chance to lower the target’s Defense by one stage.
FIGHTING
Status
FIGHTINGStatus
100%99
TM05
Immediately ends wild battles. Forces trainers to switch Pokémon.
NORMAL
Status
NORMALStatus
100%14
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
84%12
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NONE
Special
NONESpecial
288%12
TM11
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TM16
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
100%10
TM19
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%16
TM20
Requires a turn to charge before attacking.
GRASS
Special
GRASSSpecial
24100%9
TM21
Has a chance to lower the target’s Defense by one stage.
STEEL
Physical
STEELPhysical
4078%10
TM25
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%12
TM28
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
1688%10
TM32
Has a chance to burn the target.
FIRE
Special
FIRESpecial
1888%12
TM33
Has a chance to poison the target.
POISON
Special
POISONSpecial
1884%10
TM34
Has a chance to burn the target.
FIRE
Special
FIRESpecial
3388%9
TM36
Prevents the target from using the same move twice in a row.
DARK
Status
DARKStatus
100%16
TM37
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
1484%12
TM38
Has a chance to inflict a status effect which depends upon the terrain.
NORMAL
Physical
NORMALPhysical
1488%10
TM39
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
125%8
TM40
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
78%10
TM41
Takes the target’s item.
DARK
Physical
DARKPhysical
2100%20
TM44
Lowers the user’s Special Attack by two stages after inflicting damage.
FIRE
Special
FIRESpecial
2084%10
TM52
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
100%17
TM55
Burns the target.
FIRE
Status
FIREStatus
78%17
TM57
Target cannot use held items.
DARK
Status
DARKStatus
100%18
TM60
Power is doubled if the target has already moved this turn.
DARK
Physical
DARKPhysical
100%16
TM64
NONE
Physical
NONEPhysical
2088%10
TM65
NONE
Special
NONESpecial
100%7
TM75
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
NORMAL
Status
NORMALStatus
100%20
TM76
Has a chance to make the target flinch.
DARK
Special
DARKSpecial
1684%10
TM79
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
125%17
TM80
Power and type depend on the held berry.
NORMAL
Physical
NORMALPhysical
188%17
TM82
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
PSYCHC
Special
PSYCHCSpecial
20100%13
TM84
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%18
TM87
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
125%7
Egg Moves
MoveTypeCatType/CatPwrAccPP
Hits once for every conscious Pokémon the trainer has.
DARK
Status
DARKStatus
100%15
Inflicts twice the damage the user received from the last physical hit it took.
FIGHTING
Physical
FIGHTINGPhysical
100%17
Has a chance to burn the target and a chance to make the target flinch.
FIRE
Physical
FIREPhysical
1288%13
Prevents the target from fleeing and inflicts damage for 2-5 turns.
FIRE
Special
FIRESpecial
473%19
Raises the user’s Special Attack by two stages.
DARK
Status
DARKStatus
100%20
Power increases against targets with more raised stats, up to a maximum of 200.
DARK
Physical
DARKPhysical
188%8
Has double power against, and can hit, Pokémon attempting to switch out.
DARK
Physical
DARKPhysical
100%17
If the user is hit after using this move, its Attack rises by one stage.
NORMAL
Status
NORMALStatus
100%22
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
FIGHTING
Physical
FIGHTINGPhysical
290%12
Lowers the PP of the target’s last used move by 4.
GHOST
Status
GHOSTStatus
100%15
Has a chance to paralyze the target and a chance to make the target flinch.
ELECTR
Physical
ELECTRPhysical
1288%15
Burns the target.
FIRE
Status
FIREStatus
78%17