Stats & Growth
HP44
ATK12
DEF11
sp_attack16
sp_defense12
Total 95
Experience: 0
Effort Rating*: 0.00 (EXP ÷ Stats)
*Effort measures EXP investment per stat point. Lower is better.
Abilities
Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Dungeon Locations
Found In Dungeons
| Dungeon | Total Floors | Floor(s) | Level | Spawn % | Recruitable |
|---|---|---|---|---|---|
| Chasm Cave | 8 | 1-5 | 28 | ~20.30% | Yes |
| Marowak Dojo | 99 | ESM 1-5, EM 1, FM 1-48 | 1–50 | ~7.74% | No |
| Sky Stairway | 50 | SS 1-25 | 12–17 | ~1.13% | Yes |
| Southeastern Islands | 25 | 1-25 | 61–66 | ~4.70% | Yes |
| Temporal Tower SE5 | 20 | TT 1-10 | 38 | 15.09% | Yes |
| Zero Isle West | 40 | 21-30 | 14–17 | ~3.79% | Yes |
Moves
Level Up
| Lv | Move | Type | Cat | Type/Cat | Pwr | Acc | PP |
|---|---|---|---|---|---|---|---|
| 1 | Lowers the target’s Special Defense by two stages. | STEEL | Status | STEELStatus | — | 88% | 17 |
| 1 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 6 | 95% | 30 |
| 6 | Has a chance to paralyze the target. | ELECTR | Special | ELECTRSpecial | 1 | 88% | 17 |
| 11 | Confuses the target. | NORMAL | Status | NORMALStatus | — | 55% | 10 |
| 14 | Inflicts 20 points of damage. | NORMAL | Special | NORMALSpecial | — | 90% | 11 |
| 17 | Paralyzes the target. | ELECTR | Status | ELECTRStatus | — | 100% | 17 |
| 22 | Has a chance to paralyze the target. | ELECTR | Physical | ELECTRPhysical | 12 | 88% | 15 |
| 27 | Ensures that the user’s next move will hit the target. | NORMAL | Status | NORMALStatus | — | 100% | 7 |
| 30 | Never misses. | STEEL | Physical | STEELPhysical | 12 | 125% | 10 |
| 33 | Lowers the target’s Defense by two stages. | NORMAL | Status | NORMALStatus | — | 88% | 22 |
| 38 | Has a chance to paralyze the target. | ELECTR | Special | ELECTRSpecial | 9 | 70% | 8 |
| 43 | Has a chance to lower the target’s accuracy by one stage. | STEEL | Special | STEELSpecial | 12 | 88% | 10 |
| 46 | User is immune to Ground moves and effects for five turns. | ELECTR | Status | ELECTRStatus | — | 100% | 13 |
| 49 | Power raises when the user has lower Speed, up to a maximum of 150. | STEEL | Physical | STEELPhysical | 1 | 88% | 12 |
| 54 | Has a chance to paralyze the target. | ELECTR | Special | ELECTRSpecial | 20 | 65% | 9 |
TM/HM
| TM/HM | Move | Type | Cat | Type/Cat | Pwr | Acc | PP |
|---|---|---|---|---|---|---|---|
| TM06 | Badly poisons the target, inflicting more damage every turn. | POISON | Status | POISONStatus | — | 84% | 12 |
| TM10 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | NONE | Special | NONESpecial | 2 | 88% | 12 |
| TM15 | Reduces damage from special attacks by 50% for five turns. | PSYCHC | Status | PSYCHCStatus | — | 125% | 14 |
| TM16 | Prevents any moves from hitting the user this turn. | NORMAL | Status | NORMALStatus | — | 100% | 10 |
| TM19 | Power increases as happiness decreases, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 16 |
| TM22 | Has a chance to paralyze the target. | ELECTR | Special | ELECTRSpecial | 18 | 84% | 10 |
| TM23 | Has a chance to paralyze the target. | ELECTR | Special | ELECTRSpecial | 45 | 73% | 7 |
| TM25 | Power increases with happiness, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 12 |
| TM30 | Reduces damage from physical attacks by half. | PSYCHC | Status | PSYCHCStatus | — | 125% | 22 |
| TM31 | Never misses. | ELECTR | Special | ELECTRSpecial | 7 | 125% | 8 |
| TM37 | Power doubles if user is burned, paralyzed, or poisoned. | NORMAL | Physical | NORMALPhysical | 14 | 84% | 12 |
| TM38 | Has a chance to inflict a status effect which depends upon the terrain. | NORMAL | Physical | NORMALPhysical | 14 | 88% | 10 |
| TM39 | User sleeps for two turns, completely healing itself. | PSYCHC | Status | PSYCHCStatus | — | 125% | 8 |
| TM51 | Has a chance to raise the user’s Special Attack by one stage. | ELECTR | Special | ELECTRSpecial | 9 | 88% | 12 |
| TM52 | Prevents the user’s HP from lowering below 1 this turn. | NORMAL | Status | NORMALStatus | — | 100% | 17 |
| TM58 | User faints. | NORMAL | Physical | NORMALPhysical | — | 100% | 6 |
| TM61 | User recovers the item it last used up. | NORMAL | Status | NORMALStatus | — | 100% | 10 |
| TM64 | NONE | Physical | NONEPhysical | 20 | 88% | 10 | |
| TM65 | NONE | Special | NONESpecial | — | 100% | 7 | |
| TM67 | Lowers the target’s accuracy by one stage. | NORMAL | Status | NORMALStatus | — | 84% | 24 |
| TM70 | Paralyzes the target. | ELECTR | Status | ELECTRStatus | — | 100% | 17 |
| TM71 | Power raises when the user has lower Speed, up to a maximum of 150. | STEEL | Physical | STEELPhysical | 1 | 88% | 12 |
| TM74 | Discards the user’s stat changes and copies the target’s. | NORMAL | Status | NORMALStatus | — | 125% | 17 |
| TM79 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | NORMAL | Status | NORMALStatus | — | 125% | 17 |
| TM80 | Power and type depend on the held berry. | NORMAL | Physical | NORMALPhysical | 1 | 88% | 17 |
| TM84 | Raises the target’s Attack by two stages and confuses the target. | NORMAL | Status | NORMALStatus | — | 90% | 18 |
| TM87 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | NORMAL | Status | NORMALStatus | — | 125% | 7 |
| TM88 | Has a chance to lower the target’s Special Defense by one stage. | STEEL | Special | STEELSpecial | 15 | 88% | 11 |
No egg moves available.