Stats & Growth
HP50
ATK12
DEF12
sp_attack16
sp_defense12
Total 102
Experience: 0
Effort Rating*: 0.00 (EXP ÷ Stats)
*Effort measures EXP investment per stat point. Lower is better.
Abilities
Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.

Dungeon Locations

Found In Dungeons
DungeonTotal FloorsFloor(s)LevelSpawn %Recruitable
Chasm Cave86-82922.86%Yes
Sky Stairway50SS 26-4950–53~4.44%Yes
Temporal Tower SE520TS 1-1041–42~13.91%Yes
Zero Isle Center5033-35999.57%Yes
Zero Isle East4011-1411–13~9.70%No
Zero Isle North7521-3077–82~10.61%No

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPP
1
Lowers the target’s Special Defense by two stages.
STEEL
Status
STEELStatus
88%17
1
Confuses the target.
NORMAL
Status
NORMALStatus
55%10
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
695%30
1
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
188%17
3
Has a chance to burn, freeze, or paralyze the target.
NORMAL
Special
NORMALSpecial
6100%17
6
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
188%17
11
Confuses the target.
NORMAL
Status
NORMALStatus
55%10
14
Inflicts 20 points of damage.
NORMAL
Special
NORMALSpecial
90%11
17
Paralyzes the target.
ELECTR
Status
ELECTRStatus
100%17
22
Has a chance to paralyze the target.
ELECTR
Physical
ELECTRPhysical
1288%15
27
Ensures that the user’s next move will hit the target.
NORMAL
Status
NORMALStatus
100%7
30
Never misses.
STEEL
Physical
STEELPhysical
12125%10
34
Lowers the target’s Defense by two stages.
NORMAL
Status
NORMALStatus
88%22
40
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
970%8
46
Has a chance to lower the target’s accuracy by one stage.
STEEL
Special
STEELSpecial
1288%10
50
User is immune to Ground moves and effects for five turns.
ELECTR
Status
ELECTRStatus
100%13
54
Power raises when the user has lower Speed, up to a maximum of 150.
STEEL
Physical
STEELPhysical
188%12
60
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
2065%9
TM/HM
TM/HMMoveTypeCatType/CatPwrAccPP
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
84%12
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NONE
Special
NONESpecial
288%12
TM14
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
3090%8
TM15
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
125%14
TM16
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
100%10
TM19
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%16
TM22
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
1884%10
TM23
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
4573%7
TM25
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%12
TM30
Reduces damage from physical attacks by half.
PSYCHC
Status
PSYCHCStatus
125%22
TM31
Never misses.
ELECTR
Special
ELECTRSpecial
7125%8
TM37
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
1484%12
TM38
Has a chance to inflict a status effect which depends upon the terrain.
NORMAL
Physical
NORMALPhysical
1488%10
TM39
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
125%8
TM51
Has a chance to raise the user’s Special Attack by one stage.
ELECTR
Special
ELECTRSpecial
988%12
TM52
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
100%17
TM58
User faints.
NORMAL
Physical
NORMALPhysical
100%6
TM61
User recovers the item it last used up.
NORMAL
Status
NORMALStatus
100%10
TM62
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
6080%4
TM64
NONE
Physical
NONEPhysical
2088%10
TM65
NONE
Special
NONESpecial
100%7
TM67
Lowers the target’s accuracy by one stage.
NORMAL
Status
NORMALStatus
84%24
TM70
Paralyzes the target.
ELECTR
Status
ELECTRStatus
100%17
TM71
Power raises when the user has lower Speed, up to a maximum of 150.
STEEL
Physical
STEELPhysical
188%12
TM74
Discards the user’s stat changes and copies the target’s.
NORMAL
Status
NORMALStatus
125%17
TM79
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
125%17
TM80
Power and type depend on the held berry.
NORMAL
Physical
NORMALPhysical
188%17
TM84
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%18
TM87
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
125%7
TM88
Has a chance to lower the target’s Special Defense by one stage.
STEEL
Special
STEELSpecial
1588%11

No egg moves available.