Stats & Growth
HP24
ATK5
DEF10
sp_attack5
sp_defense10
Total 54
Experience: 0
Effort Rating*: 0.00 (EXP ÷ Stats)
*Effort measures EXP investment per stat point. Lower is better.
Abilities
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Protects the Pokémon from recoil damage.

Dungeon Locations

Found In Dungeons
DungeonTotal FloorsFloor(s)LevelSpawn %Recruitable
Dark Crater30DDC 9-14, DCP 152–54~8.14%No
Deep Dusk Forest121-1231–33~17.81%No
Inferno Cave301-3064–69~7.72%No
Zero Isle Center5021-5099~3.94%No

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPP
1
Raises the user’s Defense by one stage.
NORMAL
Status
NORMALStatus
125%16
1
Has a chance to make the target flinch.
NORMAL
Physical
NORMALPhysical
690%17
1
Has a chance to lower the target’s accuracy by one stage.
GROUND
Special
GROUNDSpecial
484%16
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
695%30
4
Raises the user’s Defense by one stage.
NORMAL
Status
NORMALStatus
125%16
8
Has a chance to lower the target’s accuracy by one stage.
GROUND
Special
GROUNDSpecial
484%16
11
Has a chance to make the target flinch.
NORMAL
Physical
NORMALPhysical
690%17
15
Has a chance to raise the user’s Attack by one stage.
STEEL
Physical
STEELPhysical
1090%15
18
Raises the user’s Defense by two stages.
STEEL
Status
STEELStatus
125%16
22
Immediately ends wild battles. Forces trainers to switch Pokémon.
NORMAL
Status
NORMALStatus
100%14
25
User receives 1/4 the damage it inflicts in recoil.
NORMAL
Physical
NORMALPhysical
888%19
29
Has a chance to make the target flinch.
STEEL
Physical
STEELPhysical
1680%12
34
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
100%10
40
Lowers the target’s Special Defense by two stages.
STEEL
Status
STEELStatus
88%17
48
Has a chance to lower the target’s Defense by one stage.
STEEL
Physical
STEELPhysical
4078%10
57
User receives 1/3 the damage inflicted in recoil.
NORMAL
Physical
NORMALPhysical
20100%12
65
Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
STEEL
Physical
STEELPhysical
100%12
TM/HM
TM/HMMoveTypeCatType/CatPwrAccPP
HM01
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
1084%10
HM03
Inflicts regular damage and can hit Dive users.
WATER
Special
WATERSpecial
3088%11
HM04
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
100%12
HM06
Has a chance to lower the target’s Defense by one stage.
FIGHTING
Status
FIGHTINGStatus
100%99
HM08
Has a chance to confuse the target.
NORMAL
Physical
NORMALPhysical
1288%14
TM01
If the user takes damage before attacking, the attack is canceled.
FIGHTING
Physical
FIGHTINGPhysical
55100%8
TM02
Inflicts regular damage with no additional effect.
DRAGON
Physical
DRAGONPhysical
1688%10
TM03
Has a chance to confuse the target.
WATER
Special
WATERSpecial
1288%12
TM05
Immediately ends wild battles. Forces trainers to switch Pokémon.
NORMAL
Status
NORMALStatus
100%14
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
84%12
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NONE
Special
NONESpecial
288%12
TM11
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TM12
Has a chance to freeze the target.
ICE
Special
ICESpecial
1588%8
TM13
Has a chance to freeze the target.
ICE
Special
ICESpecial
2484%7
TM14
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
3090%8
TM16
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
100%10
TM19
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%16
TM20
Requires a turn to charge before attacking.
GRASS
Special
GRASSSpecial
24100%9
TM21
Has a chance to lower the target’s Defense by one stage.
STEEL
Physical
STEELPhysical
4078%10
TM22
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
1884%10
TM23
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
4573%7
TM24
Inflicts regular damage and can hit Dig users.
GROUND
Physical
GROUNDPhysical
565%10
TM25
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%12
TM26
User digs underground, dodging all attacks, and hits next turn.
GROUND
Physical
GROUNDPhysical
12100%12
TM29
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
1488%12
TM31
Never misses.
ELECTR
Special
ELECTRSpecial
7125%8
TM32
Has a chance to burn the target.
FIRE
Special
FIRESpecial
1888%12
TM34
Has a chance to burn the target.
FIRE
Special
FIRESpecial
3388%9
TM35
Never misses.
FLYING
Physical
FLYINGPhysical
10125%8
TM37
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
1484%12
TM38
Has a chance to inflict a status effect which depends upon the terrain.
NORMAL
Physical
NORMALPhysical
1488%10
TM39
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
125%8
TM40
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
78%10
TM46
Has a chance to lower the target’s Special Defense by one stage.
FIGHTING
Special
FIGHTINGSpecial
2580%6
TM50
Throws held item at the target; power depends on the item.
DARK
Status
DARKStatus
100%16
TM52
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
100%17
TM53
Inflicts regular damage with no additional effect.
DRAGON
Special
DRAGONSpecial
1880%10
TM59
Has an increased chance for a critical hit.
GHOST
Physical
GHOSTPhysical
1388%10
TM60
Power is doubled if the target has already moved this turn.
DARK
Physical
DARKPhysical
100%16
TM62
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
6080%4
TM63
Raises the user’s Speed by two stages.
ROCK
Status
ROCKStatus
100%22
TM64
NONE
Physical
NONEPhysical
2088%10
TM65
NONE
Special
NONESpecial
100%7
TM68
Has an increased chance for a critical hit.
ROCK
Physical
ROCKPhysical
3880%7
TM69
Inflicts double damage if the user takes damage before attacking this turn.
ICE
Physical
ICEPhysical
6100%12
TM70
Paralyzes the target.
ELECTR
Status
ELECTRStatus
100%17
TM73
Causes damage when opposing Pokémon switch in.
ROCK
Status
ROCKStatus
100%20
TM75
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
NORMAL
Status
NORMALStatus
100%20
TM76
Has a chance to make the target flinch.
DARK
Special
DARKSpecial
1684%10
TM77
Has a chance to make the target flinch.
ROCK
Physical
ROCKPhysical
1490%13
TM79
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
125%17
TM80
Power and type depend on the held berry.
NORMAL
Physical
NORMALPhysical
188%17
TM84
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%18
TM87
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
125%7
TM88
Has a chance to lower the target’s Special Defense by one stage.
STEEL
Special
STEELSpecial
1588%11

No egg moves available.