Stats & Growth
HP24
ATK17
DEF3
sp_attack9
sp_defense7
Total 60
Experience: 0
Effort Rating*: 0.00 (EXP ÷ Stats)
*Effort measures EXP investment per stat point. Lower is better.
Abilities
The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate.
The Pokémon can use “not very effective” moves to deal regular damage.
Dungeon Locations
Found In Dungeons
| Dungeon | Total Floors | Floor(s) | Level | Spawn % | Recruitable |
|---|---|---|---|---|---|
| Destiny Tower | 99 | 49-54 | 24 | ~5.44% | Yes |
| Limestone Cavern SE4 | 11 | LC 1-5, DLC 1-5, LCD 1 | 30 | ~16.83% | Yes |
| Steam Cave | 16 | USC 1-7 | 17–19 | ~19.84% | Yes |
| Zero Isle East | 40 | 24-29 | 15–17 | ~11.57% | No |
| Zero Isle North | 75 | 16-20 | 72–76 | ~4.74% | No |
| Zero Isle South | 99 | 49-54 | 24 | ~6.66% | Yes |
| Zero Isle West | 40 | 18-22 | 13–15 | ~3.62% | Yes |
Moves
Level Up
| Lv | Move | Type | Cat | Type/Cat | Pwr | Acc | PP |
|---|---|---|---|---|---|---|---|
| 1 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 6 | 95% | 30 |
| 5 | Lowers the target’s evasion by one stage. | NORMAL | Status | NORMALStatus | — | 100% | 22 |
| 9 | Lowers the target’s Attack by two stages. | NORMAL | Status | NORMALStatus | — | 100% | 22 |
| 13 | Heals the user by half its max HP. Affected by weather. | NORMAL | Status | NORMALStatus | — | 125% | 12 |
| 17 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 4 | 88% | 13 |
| 21 | User will recover half its max HP at the end of the next turn. | NORMAL | Status | NORMALStatus | — | 100% | 15 |
| 25 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | NORMAL | Status | NORMALStatus | — | 100% | 12 |
| 29 | Raises the target’s Special Attack by one stage and confuses the target. | DARK | Status | DARKStatus | — | 100% | 17 |
| 33 | Ally’s next move inflicts half more damage. | NORMAL | Status | NORMALStatus | — | 100% | 16 |
| 37 | Has a chance to make the target flinch. | PSYCHC | Physical | PSYCHCPhysical | 15 | 88% | 9 |
| 41 | Has a chance to lower the target’s Special Defense by one stage. | BUG | Special | BUGSpecial | 16 | 88% | 10 |
| 45 | Takes the target’s item. | NORMAL | Physical | NORMALPhysical | 8 | 88% | 27 |
TM/HM
| TM/HM | Move | Type | Cat | Type/Cat | Pwr | Acc | PP |
|---|---|---|---|---|---|---|---|
| TM01 | If the user takes damage before attacking, the attack is canceled. | FIGHTING | Physical | FIGHTINGPhysical | 55 | 100% | 8 |
| TM03 | Has a chance to confuse the target. | WATER | Special | WATERSpecial | 12 | 88% | 12 |
| TM06 | Badly poisons the target, inflicting more damage every turn. | POISON | Status | POISONStatus | — | 84% | 12 |
| TM10 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | NONE | Special | NONESpecial | 2 | 88% | 12 |
| TM15 | Reduces damage from special attacks by 50% for five turns. | PSYCHC | Status | PSYCHCStatus | — | 125% | 14 |
| TM16 | Prevents any moves from hitting the user this turn. | NORMAL | Status | NORMALStatus | — | 100% | 10 |
| TM17 | Drains half the damage inflicted to heal the user. | GRASS | Special | GRASSSpecial | 12 | 88% | 10 |
| TM19 | Power increases as happiness decreases, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 16 |
| TM20 | Requires a turn to charge before attacking. | GRASS | Special | GRASSSpecial | 24 | 100% | 9 |
| TM22 | Has a chance to paralyze the target. | ELECTR | Special | ELECTRSpecial | 18 | 84% | 10 |
| TM23 | Has a chance to paralyze the target. | ELECTR | Special | ELECTRSpecial | 45 | 73% | 7 |
| TM25 | Power increases with happiness, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 12 |
| TM28 | Has a chance to lower the target’s Special Defense by one stage. | GHOST | Special | GHOSTSpecial | 16 | 88% | 10 |
| TM29 | Destroys Reflect and Light Screen. | FIGHTING | Physical | FIGHTINGPhysical | 14 | 88% | 12 |
| TM31 | Never misses. | ELECTR | Special | ELECTRSpecial | 7 | 125% | 8 |
| TM35 | Never misses. | FLYING | Physical | FLYINGPhysical | 10 | 125% | 8 |
| TM37 | Power doubles if user is burned, paralyzed, or poisoned. | NORMAL | Physical | NORMALPhysical | 14 | 84% | 12 |
| TM38 | Has a chance to inflict a status effect which depends upon the terrain. | NORMAL | Physical | NORMALPhysical | 14 | 88% | 10 |
| TM39 | User sleeps for two turns, completely healing itself. | PSYCHC | Status | PSYCHCStatus | — | 125% | 8 |
| TM40 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | NORMAL | Status | NORMALStatus | — | 78% | 10 |
| TM41 | Takes the target’s item. | DARK | Physical | DARKPhysical | 2 | 100% | 20 |
| TM45 | Heals the user by half its max HP. | FLYING | Status | FLYINGStatus | — | 100% | 14 |
| TM50 | Throws held item at the target; power depends on the item. | DARK | Status | DARKStatus | — | 100% | 16 |
| TM51 | Has a chance to raise the user’s Special Attack by one stage. | ELECTR | Special | ELECTRSpecial | 9 | 88% | 12 |
| TM52 | Prevents the user’s HP from lowering below 1 this turn. | NORMAL | Status | NORMALStatus | — | 100% | 17 |
| TM56 | Has a chance to raise all of the user’s stats by one stage. | BUG | Special | BUGSpecial | 6 | 70% | 7 |
| TM64 | NONE | Physical | NONEPhysical | 20 | 88% | 10 | |
| TM65 | NONE | Special | NONESpecial | — | 100% | 7 | |
| TM67 | Lowers the target’s accuracy by one stage. | NORMAL | Status | NORMALStatus | — | 84% | 24 |
| TM70 | Paralyzes the target. | ELECTR | Status | ELECTRStatus | — | 100% | 17 |
| TM74 | Discards the user’s stat changes and copies the target’s. | NORMAL | Status | NORMALStatus | — | 125% | 17 |
| TM75 | Lowers the target’s Special Attack by two stages if it’s the opposite gender. | NORMAL | Status | NORMALStatus | — | 100% | 20 |
| TM79 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | NORMAL | Status | NORMALStatus | — | 125% | 17 |
| TM80 | Power and type depend on the held berry. | NORMAL | Physical | NORMALPhysical | 1 | 88% | 17 |
| TM84 | Raises the target’s Attack by two stages and confuses the target. | NORMAL | Status | NORMALStatus | — | 90% | 18 |
| TM86 | User must switch out after attacking. | BUG | Physical | BUGPhysical | 14 | 88% | 12 |
| TM87 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | NORMAL | Status | NORMALStatus | — | 125% | 7 |
Egg Moves
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | |
|---|---|---|---|---|---|---|---|
Allows the trainer to switch out the user and pass effects along to its replacement. | NORMAL | Status | NORMALStatus | — | 125% | 15 | |
Has a chance to lower the target’s Special Defense by one stage. | BUG | Special | BUGSpecial | 16 | 88% | 10 | |
Forces the target to repeat its last used move every turn for 2 to 6 turns. | NORMAL | Status | NORMALStatus | — | 100% | 12 | |
Raises the user’s Attack and Special Attack by one stage. | NORMAL | Status | NORMALStatus | — | 125% | 20 | |
Has a chance to raise all of the user’s stats by one stage. | BUG | Special | BUGSpecial | 6 | 70% | 7 |