Stats & Growth
HP33
ATK6
DEF6
sp_attack6
sp_defense6
Total 57
Experience: 0
Effort Rating*: 0.00 (EXP ÷ Stats)
*Effort measures EXP investment per stat point. Lower is better.
Abilities
If hit by an Electric-type move, the Pokémon has its HP restored instead of taking damage.
By illuminating its surroundings, the Pokémon prevents its accuracy from being lowered.

Dungeon Locations

Found In Dungeons
DungeonTotal FloorsFloor(s)LevelSpawn %Recruitable
Destiny Tower9914-1811–13~4.95%Yes
Miracle Sea23MSA 1-18, DMS 1-344–48~6.70%Yes
Zero Isle Center5033-35999.57%Yes
Zero Isle North7550-7590~5.56%No
Zero Isle South9914-1811–13~10.26%Yes

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPP
1
Has a chance to lower the target’s Speed by one stage.
WATER
Special
WATERSpecial
488%12
1
Confuses the target.
NORMAL
Status
NORMALStatus
55%10
1
Paralyzes the target.
ELECTR
Status
ELECTRStatus
100%17
6
Paralyzes the target.
ELECTR
Status
ELECTRStatus
100%17
9
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
NORMAL
Physical
NORMALPhysical
2100%17
12
Inflicts regular damage with no additional effect.
WATER
Special
WATERSpecial
588%17
17
Confuses the target.
GHOST
Status
GHOSTStatus
100%13
20
Has a chance to paralyze the target.
ELECTR
Physical
ELECTRPhysical
1288%15
23
User receives 1/4 the damage it inflicts in recoil.
NORMAL
Physical
NORMALPhysical
888%19
27
Power is 100 times the amount of energy Stockpiled.
NORMAL
Special
NORMALSpecial
2088%12
27
Stores energy up to three times for use with Spit Up and Swallow.
NORMAL
Status
NORMALStatus
125%17
27
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
NORMAL
Status
NORMALStatus
125%15
30
Has a chance to lower the target’s Speed by one stage.
WATER
Special
WATERSpecial
688%10
35
Has a chance to confuse the target.
BUG
Special
BUGSpecial
884%15
40
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
970%8
47
Restores 1/16 of the user’s max HP each turn.
WATER
Status
WATERStatus
100%20
52
Inflicts regular damage with no additional effect.
WATER
Special
WATERSpecial
2484%8
TM/HM
TM/HMMoveTypeCatType/CatPwrAccPP
HM03
Inflicts regular damage and can hit Dive users.
WATER
Special
WATERSpecial
3088%11
HM07
Has a chance to make the target flinch.
WATER
Physical
WATERPhysical
1688%12
TM03
Has a chance to confuse the target.
WATER
Special
WATERSpecial
1288%12
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
84%12
TM07
Changes the weather to a hailstorm for five turns.
ICE
Status
ICEStatus
125%13
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NONE
Special
NONESpecial
288%12
TM12
Has a chance to freeze the target.
ICE
Special
ICESpecial
1588%8
TM13
Has a chance to freeze the target.
ICE
Special
ICESpecial
2484%7
TM14
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
3090%8
TM16
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
100%10
TM19
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%16
TM22
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
1884%10
TM23
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
4573%7
TM25
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%12
TM31
Never misses.
ELECTR
Special
ELECTRSpecial
7125%8
TM37
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
1484%12
TM38
Has a chance to inflict a status effect which depends upon the terrain.
NORMAL
Physical
NORMALPhysical
1488%10
TM39
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
125%8
TM40
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
78%10
TM49
Has double power against Pokémon that have less than half their max HP remaining.
WATER
Special
WATERSpecial
888%8
TM51
Has a chance to raise the user’s Special Attack by one stage.
ELECTR
Special
ELECTRSpecial
988%12
TM52
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
100%17
TM62
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
6080%4
TM64
NONE
Physical
NONEPhysical
2088%10
TM65
NONE
Special
NONESpecial
100%7
TM67
Lowers the target’s accuracy by one stage.
NORMAL
Status
NORMALStatus
84%24
TM70
Paralyzes the target.
ELECTR
Status
ELECTRStatus
100%17
TM75
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
NORMAL
Status
NORMALStatus
100%20
TM79
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
125%17
TM80
Power and type depend on the held berry.
NORMAL
Physical
NORMALPhysical
188%17
TM84
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%18
TM87
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
125%7

No egg moves available.