Stats & Growth
HP20
ATK15
DEF10
sp_attack15
sp_defense10
Total 70
Experience: 0
Effort Rating*: 0.00 (EXP ÷ Stats)
*Effort measures EXP investment per stat point. Lower is better.
Abilities
Enables a sure getaway from wild Pokémon.
It's so gutsy that having a status condition boosts the Pokémon's Attack stat.

Dungeon Locations

Found In Dungeons
DungeonTotal FloorsFloor(s)LevelSpawn %Recruitable
Midnight Forest251-2130–34~12.49%No
Mystery Jungle30MJ 1-2942–47~3.71%No
Mystifying Forest14MF 1-1342–44~6.53%No
Sky Peak401SP 1-3, 2SP 1-3, 3SP 1-3, 4SP 1-3, 5SP 1-4, 6SP 1-342–44~10.90%Yes

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPP
1
Increases the user’s chance to score a critical hit.
NORMAL
Status
NORMALStatus
125%27
1
Raises the user’s Attack by two stages.
NORMAL
Status
NORMALStatus
125%7
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
695%30
1
Lowers the target’s Defense by one stage.
NORMAL
Status
NORMALStatus
100%22
4
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
488%13
7
Increases the user’s chance to score a critical hit.
NORMAL
Status
NORMALStatus
125%27
10
Has a chance to make the target flinch.
DARK
Physical
DARKPhysical
790%19
13
Has double power against, and can hit, Pokémon attempting to switch out.
DARK
Physical
DARKPhysical
100%17
16
Has a chance to make the target flinch.
NORMAL
Physical
NORMALPhysical
1688%13
19
Only works if the target is about to use a damaging move.
DARK
Physical
DARKPhysical
1588%7
20
Lowers the target’s Speed by two stages.
NORMAL
Status
NORMALStatus
100%14
24
Has a chance to lower the target’s Defense by one stage.
DARK
Physical
DARKPhysical
1688%13
29
Power is doubled if the target has already received damage this turn.
DARK
Physical
DARKPhysical
988%12
34
Inflicts damage equal to half the target’s HP.
NORMAL
Physical
NORMALPhysical
90%17
39
User receives 1/3 the damage inflicted in recoil.
NORMAL
Physical
NORMALPhysical
20100%12
44
Lowers the target’s HP to equal the user’s.
NORMAL
Physical
NORMALPhysical
100%12
TM/HM
TM/HMMoveTypeCatType/CatPwrAccPP
HM01
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
1084%10
HM04
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
100%12
HM06
Has a chance to lower the target’s Defense by one stage.
FIGHTING
Status
FIGHTINGStatus
100%99
TM05
Immediately ends wild battles. Forces trainers to switch Pokémon.
NORMAL
Status
NORMALStatus
100%14
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
84%12
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NONE
Special
NONESpecial
288%12
TM11
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TM12
Has a chance to freeze the target.
ICE
Special
ICESpecial
1588%8
TM13
Has a chance to freeze the target.
ICE
Special
ICESpecial
2484%7
TM14
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
3090%8
TM16
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
100%10
TM19
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%16
TM21
Has a chance to lower the target’s Defense by one stage.
STEEL
Physical
STEELPhysical
4078%10
TM22
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
1884%10
TM23
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
4573%7
TM25
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%12
TM26
User digs underground, dodging all attacks, and hits next turn.
GROUND
Physical
GROUNDPhysical
12100%12
TM28
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
1688%10
TM31
Never misses.
ELECTR
Special
ELECTRSpecial
7125%8
TM37
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
1484%12
TM38
Has a chance to inflict a status effect which depends upon the terrain.
NORMAL
Physical
NORMALPhysical
1488%10
TM39
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
125%8
TM40
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
78%10
TM41
Takes the target’s item.
DARK
Physical
DARKPhysical
2100%20
TM51
Has a chance to raise the user’s Special Attack by one stage.
ELECTR
Special
ELECTRSpecial
988%12
TM52
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
100%17
TM62
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
6080%4
TM64
NONE
Physical
NONEPhysical
2088%10
TM65
NONE
Special
NONESpecial
100%7
TM70
Paralyzes the target.
ELECTR
Status
ELECTRStatus
100%17
TM72
Raises the user’s Attack by two stages.
NORMAL
Status
NORMALStatus
125%7
TM75
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
NORMAL
Status
NORMALStatus
100%20
TM79
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
125%17
TM80
Power and type depend on the held berry.
NORMAL
Physical
NORMALPhysical
188%17
TM83
Inflicts more damage to heavier targets, with a maximum of 120 power.
GRASS
Special
GRASSSpecial
188%20
TM84
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%18
TM85
If target has a berry, inflicts double damage and uses the berry.
FLYING
Physical
FLYINGPhysical
10100%15
TM86
User must switch out after attacking.
BUG
Physical
BUGPhysical
1488%12
TM87
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
125%7

No egg moves available.