Stats & Growth
HP35
ATK23
DEF10
sp_attack23
sp_defense10
Total 101
Experience: 0
Effort Rating*: 0.00 (EXP ÷ Stats)
*Effort measures EXP investment per stat point. Lower is better.
Abilities
The Pokémon's insomnia prevents it from falling asleep.
The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.

Dungeon Locations

Found In Dungeons
DungeonTotal FloorsFloor(s)LevelSpawn %Recruitable
Concealed Ruins30CR 1-3022–28~3.18%Yes
Destiny Tower9939-4221–22~6.85%Yes
Southeastern Islands251-2561–66~4.70%Yes
Southern Jungle SE4107-1023–24~21.21%Yes
World Abyss30WA 1-1422–24~3.28%Yes
Zero Isle East4025-3016–17~11.74%No
Zero Isle South9939-4221–22~6.03%Yes

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPP
1
Has a chance to make the target flinch.
GHOST
Physical
GHOSTPhysical
688%17
1
Inflicts regular damage with no additional effect.
FLYING
Physical
FLYINGPhysical
495%26
5
Has double power against, and can hit, Pokémon attempting to switch out.
DARK
Physical
DARKPhysical
100%17
11
Resets all Pokémon’s stats, accuracy, and evasion.
ICE
Status
ICEStatus
125%13
15
Inflicts regular damage with no additional effect.
FLYING
Physical
FLYINGPhysical
695%20
21
Inflicts damage equal to the user’s level.
GHOST
Special
GHOSTSpecial
100%8
25
Power is doubled if the target has already received damage this turn.
DARK
Physical
DARKPhysical
988%12
31
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
35
Never misses.
DARK
Physical
DARKPhysical
6125%25
41
Prevents the target from leaving battle.
NORMAL
Status
NORMALStatus
100%12
45
Only works if the target is about to use a damaging move.
DARK
Physical
DARKPhysical
1588%7
TM/HM
TM/HMMoveTypeCatType/CatPwrAccPP
HM02
User flies high into the air, dodging all attacks, and hits next turn.
FLYING
Physical
FLYINGPhysical
14100%12
HM05
Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
FLYING
Status
FLYINGStatus
88%14
TM04
Raises the user’s Special Attack and Special Defense by one stage.
PSYCHC
Status
PSYCHCStatus
125%19
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
84%12
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NONE
Special
NONESpecial
288%12
TM11
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TM16
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
100%10
TM19
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%16
TM25
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%12
TM27
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
3888%10
TM28
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
1688%10
TM35
Never misses.
FLYING
Physical
FLYINGPhysical
10125%8
TM36
Prevents the target from using the same move twice in a row.
DARK
Status
DARKStatus
100%16
TM37
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
1484%12
TM38
Has a chance to inflict a status effect which depends upon the terrain.
NORMAL
Physical
NORMALPhysical
1488%10
TM39
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
125%8
TM40
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
78%10
TM41
Takes the target’s item.
DARK
Physical
DARKPhysical
2100%20
TM42
Has a chance to raise the user’s Defense by one stage.
STEEL
Physical
STEELPhysical
3588%10
TM45
Heals the user by half its max HP.
FLYING
Status
FLYINGStatus
100%14
TM52
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
100%17
TM57
Target cannot use held items.
DARK
Status
DARKStatus
100%18
TM60
Power is doubled if the target has already moved this turn.
DARK
Physical
DARKPhysical
100%16
TM64
NONE
Physical
NONEPhysical
2088%10
TM65
NONE
Special
NONESpecial
100%7
TM70
Paralyzes the target.
ELECTR
Status
ELECTRStatus
100%17
TM74
Discards the user’s stat changes and copies the target’s.
NORMAL
Status
NORMALStatus
125%17
TM75
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
NORMAL
Status
NORMALStatus
100%20
TM76
Has a chance to make the target flinch.
DARK
Special
DARKSpecial
1684%10
TM79
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
125%17
TM80
Power and type depend on the held berry.
NORMAL
Physical
NORMALPhysical
188%17
TM82
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
PSYCHC
Special
PSYCHCSpecial
20100%13
TM84
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%18
TM85
If target has a berry, inflicts double damage and uses the berry.
FLYING
Physical
FLYINGPhysical
10100%15
TM87
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
125%7
Egg Moves
MoveTypeCatType/CatPwrAccPP
Confuses the target.
GHOST
Status
GHOSTStatus
100%13
Inflicts regular damage with no additional effect.
FLYING
Physical
FLYINGPhysical
1688%13
Never misses.
DARK
Physical
DARKPhysical
6125%25
Lowers the target’s Attack by two stages.
FLYING
Status
FLYINGStatus
100%22
Uses the target’s last used move.
FLYING
Status
FLYINGStatus
125%7
User and target both faint after three turns.
NORMAL
Status
NORMALStatus
125%15
Transfers the user’s major status effect to the target.
PSYCHC
Status
PSYCHCStatus
100%10
Lowers the target’s Defense by two stages.
NORMAL
Status
NORMALStatus
88%22
User charges for one turn before attacking. Has a chance to make the target flinch.
FLYING
Physical
FLYINGPhysical
5090%6
Immediately ends wild battles. Forces trainers to switch Pokémon.
NORMAL
Status
NORMALStatus
100%27
Inflicts regular damage with no additional effect.
FLYING
Physical
FLYINGPhysical
695%20